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Level2.java
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import greenfoot.*;
public class Level2 extends World
{
public Level2()
{
super(900, 600, 1);
prepare();
platform();
callActor();
}
private void platform() {
PlatformL2_1 platform1 = new PlatformL2_1();
addObject(platform1, 152, 555);
PlatformL2_2 platform2 = new PlatformL2_2();
addObject(platform2, 576, 595);
PlatformL2_4 platform3 = new PlatformL2_4();
addObject(platform3, 870, 595);
int[][] platform4Positions = {
{750, 500},
{600, 450},
{450, 370},
{285, 330},
{190, 330},
{100, 330},
{40, 330},
{230, 230},
{390, 170},
{480, 170}
};
for (int[] plat : platform4Positions) {
PlatformL2_5 pl4 = new PlatformL2_5();
addObject(pl4, plat[0], plat[1]);
}
int[][] platform6Positions = {
{800, 120}
};
for (int[] plat : platform6Positions) {
PlatformL2_3 pl5 = new PlatformL2_3();
addObject(pl5, plat[0], plat[1]);
}
}
private void callActor() {
Wizard wizard = new Wizard();
addObject(wizard, 10, 475);
Ghost1 brownGhost1 = new Ghost1(3, 340, 600);
addObject(brownGhost1, 700, 535);
Ghost1 brownGhost2 = new Ghost1(3, 615, 800);
addObject(brownGhost2, 700, 55);
Ghost2 redGhost1 = new Ghost2(2, 20, 150);
addObject(redGhost1, 75, 280);
Ghost2 redGhost2 = new Ghost2(1, 350, 490);
addObject(redGhost2, 350, 122);
int[][] item1Positions = {
{200, 497},
{200, 497},
{870, 85},
};
for (int[] pos : item1Positions) {
item1 item = new item1();
addObject(item, pos[0], pos[1]);
}
int[][] item2Positions = {
{800, 575},
{15, 311},
{470, 350},
{470, 350},
};
for (int[] pos : item2Positions) {
item2 item = new item2();
addObject(item, pos[0], pos[1]);
}
int[][] item3Positions = {
{200, 210},
{400, 150},
{400, 150},
};
for (int[] pos : item3Positions) {
item3 item = new item3();
addObject(item, pos[0], pos[1]);
}
}
private void prepare()
{
scoreBoard score = new scoreBoard();
addObject(score, 90, 30);
}
}