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Releases: GeodesicDragon/mylittlerimpony

Version 2.47.90

31 Aug 16:39
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IMPORTANT NOTE

I had to rename a file as I noticed a spelling mistake in it; to prevent errors about duplicate ThingDefs and the like, I suggest you delete the MyLittleRimPony folder from your Mods folder before downloading this version.

CHANGELOG

  • Core: Nightmare Moon is now offering luciferium pills in lots of 5.
    • As well as 175 chocolate, she also demands 10 each of smokeleaf joints, go-juice, wake-up and yayo.
    • You will need to research drug production before this offering will become available.
    • You cannot return luciferium pills to the statue.
  • Core: To thank you for your dedication, Nightmare Moon is now offering double the chocolate when returning things.
  • Core: Building Nightmare Moon and Daybreaker statues no longer requires plushies.
  • Core: Massively nerfed the Mudbriar, Quibble Pants, and Zephyr Breeze turrets.
    • Doubled the material cost of building them (in Mudbriar's case, the wood cost has been tripled).
    • They are now only 100% accurate at long range; at short/medium range, their accuracy is reduced to 25%, while they are only 10% accurate when firing at enemies within touching distance.
    • Increased cooldown between shots to 3 seconds (was 0).
    • Reduced speed of the 'projectile' fired by the turrets to 125 (was 250).
    • Combat Extended: Reduced accuracy to 50%.
    • These changes have been made because it was too easy to build a lot of these turrets and not worry about raiders, as they'd be too busy hitting them to pay any attention to your colonists.
  • Core: Fixed '... does not belong in (defName="MLRP_ElementsOfHarmony")' error.
  • Core: Fixed '... does not belong in (defName="PonyPlush_CutieMarkCrusaders")' error.
  • Core: Fixed 'Could not find a type named MyLittleRimPony.Thought_AntiBronyVsMLPRace' error.
  • Core: Fixed 'Could not find a type named MyLittleRimPony.ThoughtWorker_AntiBronyVsMLPRace' error.
  • Core: Fixed 'Config error in MLRP_ElementsOfHarmony: has duplicate thingCategory Pony_Plushies' error.
  • Core: Fixed 'Config error in PonyPlush_CutieMarkCrusaders: has duplicate thingCategory Pony_Plushies' error.
  • Core: Fixed 'Config error in MLRP_ScrewballGenerator: madeFromStuff but has a defined constructEffect' error.
  • Core: Fixed 'MLRP_PoisonJokePlant: Nutrition == 0 but preferability is RawBad instead of NeverForNutrition' error.
  • XML Extensions: Fixed formatting error.
  • RimPonk: The anti brony trait should now properly conflict with all traits added by this mod.
  • RimPonk Unique Pawns: The anti brony trait should now properly conflict with all traits added by this mod.

Version 2.46.62

06 Aug 12:43
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  • Core: Added a recipe to the Daybreaker statue which allows for the creation of 10 components at a time (uses 150 chemfuel).
  • Core: Added a recipe to the Daybreaker statue which allows for the creation of 10 advanced components at a time (uses 150 chemfuel).
  • Core: Added a patch, applied if Single Use Grenades N'at is enabled, that reduces the cost of making wife throwers to just 10 wood. It makes sense to do this because, well, 75 wood to make something that you only get to throw once is kinda expensive.
  • Core: You should now be able to make Rainbow Lasers using Elements of Harmony again. This seems kinda tempermental, so I'd like to apologise in advance if it turns out not to work.
  • Core: Combat Extended is no longer in the load order when using Rimworld 1.1 or 1.2 (since CE itself only supports 1.3).
  • Ideology: Added the Cult of Chaos as a precept ideoligion you can select when starting a new colony.
    • Uses the Supremacist, Pain Is Virtue, Human Primacy and Proselytizer memes.
  • Ideology: Precept ideoligions added by this mod now have their own category. They can be found at the bottom of the list.
  • RimPonk: Removed the patch which would try to set the relation of the NPC faction with the Nightmare Moon and Changeling player colonies to -100. (I forgot to do it when I removed the one that made the NPC faction allied with colonies containing any of the Mane Six.)
  • RimPonk: Pawns added by this mod can no longer have the anti brony trait.

Version 2.41.58

14 Jul 23:45
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  • Core: Added 8 new backgrounds (requires Vanilla Backgrounds Expanded).
    • Artists are credited in the Credits.txt file.
    • No edits have been made to any of the art used.
    • Anyone wishing for me to remove their work can contact me via Discord.
  • Core: Updated list of names for NPC and player factions (again).
  • Core: Fixed error related to the Brony Community scenario regarding Screwball generators not having a material assigned.
  • Core: Increased Brony Community scenario starting wood count to 500 (was 300).
  • Core: Reduced Brony Community scenario starting silver to 500 (was 800).
  • Core: The Brony Community scenario now starts with plushies intended to make initial setup quicker.
  • Royalty: Fixed the harmony chip not reducing pain like plushies do.
  • Royalty: Changed the thought bronies get when they have a harmony chip installed.
  • Ideology: Fixed the Harmony precept not increasing the hacking speed of all your pawns.
  • Bulk Carrier: Big Macintosh now increases carrying capacity by 75kg (was 50).
  • Bulk Carrier: Fixed the harmony chip not increasing carrying capacity properly.
  • RimWorld War 2: Updated non-hostile patch to include the new Finnish factions.
  • RimWorld War 2: Fixed Kingdom of Italy and Soviet Russia (1939-1941) remaining hostile to NPC and player factions. Both factions may still be at -100 relations, but you are now able to improve those relations should you so wish.
  • XML Extensions: If you've allowed bronies to be violent, the description for the Brony Community scenario will be different.

Version 2.33.44

15 Jun 09:57
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  • RimPonk: Added a recipe to remove magical cake addiction.
    • Requires 10 industrial medicine.
    • Requires a Medicine skill level of at least 8.
    • Does not require research.
  • NPC faction settlements should now buy meat.
  • Vastly reduced the amount of raw food stocked by NPC faction settlements.
  • Increased the variety of raw food stocked by NPC faction settlements.
  • Discord now increases global work speed by 50% (was 25).
  • Izzy Moonbow now increases opinions of others by 50% (was 25).
  • Anti bronies no longer get the mood bonus from having Izzy equipped.
  • Ideology: Zecora now increases pruning speed by 100% (was 50).
  • Fixed NPC faction settlements attempting to stock techprints without the Royalty DLC enabled.
  • NPC faction settlements will now have a maximum of 2 techprints in stock at any one time.
  • Updated list of names for NPC and player factions.
    • The way they are generated has been changed; this MIGHT cause some issues. Apologies in advance if it does.
  • Updated list of names for NPC and player settlements.
  • Updated Callouts patches with a few new and updated entries.

Version 2.32.32

21 May 23:53
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  • Added Daring Do (+10% dodge chance).
  • Vanilla Achievements Expanded: Added achievement to craft a Daring Do plushie.
  • Added a patch for [K4G] RimWorld War 2 which makes the Allied and Axis factions non-hostile to player and NPC brony factions.
    • If you're loading an existing save, they may still hate you and/or the NPC faction, but they'll be neutral on a new colony.
  • Updated Callouts patches so that only pawns with the brony trait should be the ones saying any of the things it adds.
  • Royalty: Pawns with the Psychopath trait no longer get a mood bonus from having a harmony chip installed.
  • Fixed spelling mistake in poison joke plant crop.
  • Updated preview image (again again, but probably for the last time).

Version 2.29.28

14 May 17:53
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  • Added Mudbriar and Quibble Pants as alternatives to Zephyr Breeze.
  • Vanilla Achievements Expanded: Added achievements for building Mudbriar and Quibble Pants.
  • Added a medical procedure to cure poison joke addiction (requires 25 herbal medicine; must be researched first).
  • Added a patch, applied when the Callouts mod is enabled, that adds... well, callouts. There's not many of them, but hopefully I can think of some more as time goes on. (Feel free to submit your own, though!)
  • Added the ability to build Discord lamps using any kind of textile.
  • Added the ability to build Screwball generators using any kind of textile.
  • Added the ability to build Sweetie Bot turrets using any kind of textile.
  • Added the ability to build Zephyr Breeze turrets using any kind of textile.
  • Combat Extended: Added patches for the 'aggro turrets.'
    • They now require being loaded with wooden bullets, made at a plushie bench.
    • Each turret has a magazine size of 5000, with a one second reload time.
    • Making ammo requires 100 wood, and makes 5000 rounds at a time.
    • I haven't actually tested these patches, so PLEASE tell me if they break!
  • Overhauled research system to use tiers of Quick, Easy, Medium, Hard, and Very Hard.
    • Quick research is exactly that, and can be done at a simple research base. (Base cost: 500)
    • Easy research costs more than quick research, and can also be done at a simple research base. (Base cost: 1500)
    • Medium research requires a hi-tech research bench. (Base cost: 3000)
    • Hard research requires a hi-tech research bench and a multi-analyser. (Base cost: 4500)
    • Very Hard research requires the Royalty DLC, a hi-tech research bench, a multi-analyser, and a techprint. (Base cost: 6000)
    • As a result of this change, all research costs have been changed, and the harmony chip research now requires a techprint.
  • Statues of Daybreaker and Nightmare Moon no longer require steel, gold and advanced components to make.
    • A Celestia/Luna plush is still required.
    • The stone brick cost has been increased to 750.
  • Fixed research projects being spaced out so far on the research tab (for those of you not using mods to streamline it).
  • Recycling plushies and Elements of Harmony should no longer provide cloth all the time.
  • Removed recipe to recycle Elements of Harmony.
  • Removed recipe to recycle Cutie Mark Crusaders.
  • I was unable to find a fix for being unable to make Rainbow Lasers despite having all of the necessary materials, so I have changed the recipe a little bit. The Elements of Harmony are no longer used to make the weapon; instead, the recipe now requires 100 plasteel, 50 gold (was 75) and 2 advanced components.
  • Speaking of the Rainbow Laser, I've altered the parts of it that pawns can use in melee. It now has a barrel for poking people with, and a butt for smacking people with.
  • Combat Extended: Increased aiming accuracy of Sweetie Bot turrets to 45% (was 25%).
  • Combat Extended: Fixed error with Sweetie Bot patches.
  • Updated preview image (again).

Version 2.18.16

06 May 21:18
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  • Core: Added poison joke.
    • When smoked, moving and manipulation are both improved by 25% for a while, but it reduces mood by 10.
    • Needs to be planted first; it takes a long time to reach maturity, and requires at least 140% soil fertility.
    • Harvested leaves will spoil in 7 days.
    • Turned into joints at a drug lab; it takes 10 leaves to make 1 joint.
  • Royalty: Added the spa sisters, Aloe and Lotus (as a single plush)
    • Increases meditation focus gain by 25%.
    • Costs 1.5 times as many materials to make as a regular plush.
  • XML Extensions: Added three new settings.
    • Customise attack range of Sweetie Bot turrets (max 100).
    • Customise aggro range of Zephyr Breeze turrets (max 100).
    • Customise health of Zephyr Breeze turrets (max 3000).
  • Added the ability to make make plushies using any kind of textile. Yes, even human leather.
    • Recycling plushies will still give cloth regardless of what material was used; this will hopefully be changed later.
  • Pony plushies now provide up to 2 degrees of protection against cold weather (depending on material).
  • Vanilla Achievements expanded: Added seven new achievements.
    • Making each of the Mane Six using human leather.
    • Making an Aloe and Lotus plushie.
  • Ideology: Fixed the issue which caused your starting pawns and items to vanish when starting a new game via the Brony Community scenario with the ideology system disabled. (Credit for this goes to Krazy4Games, creator of the RimWorld War 2 mod.)
  • Making the Elements of Harmony is now done using just textiles; the recipe which used plushies has been removed.
  • Making the Cutie Mark Crusaders is now done using just textiles; the recipe which used plushies has been removed.
  • Added a patch, applied if the Weeb Faction mod is enabled, that makes the Weeaboo Clan faction non-hostile to both the player-controlled and NPC brony factions.
  • The wife thrower can now be made at a crafting spot.
  • Increased the long range accuracy of the wife thrower to 70% (was 40%).
  • Increased the medium range accuracy of the wife thrower to 60% (was 50%).
  • Decreased the short range accuracy of the wife thrower to 50% (was 71%).
  • Decreased the touch range accuracy of the wife thrower to 40% (was 50%).

Version 2.3.8

24 Apr 14:01
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  • With 26 plushies added by this mod(1), there is a lot of choice involved; do you equip a Rainbow Dash to help with combat, or an Applejack to help with the harvest? Well, as long as you have the Royalty DLC, you no longer need to faff about with such inane decisions, thanks to... the Harmony Chip!
    • When implanted into the brain, this marvellous piece of tech will grant the bonuses of every plushie at once (except for Starlight, because -100% psychic sensitivity isn't much use to a psycaster).
    • Costs 350 each of steel, plasteel and uranium, 175 gold and 10 advanced components to make at a plushie bench.
    • Requires research at a hi-tech research bench with multi-analyser.
    • Can rarely be obtained from NPC faction settlements and combat suppliers.
    • Requires 12 skill in Crafting to make.
    • Requires 12 skill in Medicine to install.
    • Has a market value of 17500 silver.
    • Pawns with the brony trait will get +20 to mood if they have a chip installed.
    • Pawns with the anti brony trait will get -20 to mood if they have a chip installed.
    • All other pawns will get +10 to mood if they have a chip installed.
    • Users of XML Extensions should be able to install it in any modded humanlike thanks to a patch.
    • You can still equip plushies if you have a chip installed.
    • Starlight isn't included in the bonuses because -100% to psychic sensitivity is of no use to psycasters.
    • Slave suppression is also included, meaning you can put this in your slaves to improve their work. Ironic, I know.
  • Vanilla Achievements Expanded: Added an achievement to install a harmony chip in a pawn.
  • (Royalty) Added a patch which turns the anima tree into the Tree of Harmony.
    • It only changes the name, description and texture.
    • Doesn't change anima grass.
    • May look a bit weird depending on whether other trees were near it.
  • Updated preview image.
  • Fixed incorrect description (it still had links to the old expansions and the CE patch).
  • Recipes to recycle the Elements of Harmony and Cutie Mark Crusaders no longer assume you want to recycle every one that you get; you can now specify how much durability they need to have before they are recycled. (You may need to check the bills and ensure that the item has a green tick next to it.)
  • Anti-bronies now have a -25 opinion of bronies (was -50).
  • Fixed Zephyr Breeze not increasing home area when constructed.
  • Fixed Zephyr Breeze not having 1000 maximum health as specified in earlier patch notes.
  • Sweetie Bot is reporting a 12.5% decrease in power usage with zero loss in efficiency (175W, down from 200W).
  • Fixed Sweetie Bot turrets exploding even though it says in the description that they don't.

(1) 27 if you include the unicorn Twilight plush, which is added by a patch for A RimWorld of Magic. Also, fun fact, there are 22 plushies in the core mod, plus 1 for Royalty and 3 for Ideology.

Version 2.0.0

18 Apr 22:33
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  • All of the extensions for this mod have been removed from the Workshop and Github, and implemented within this one. Content will be loaded depending on the game version and expansions you are using; the Combat Extended patch is included in this as well.
  • Added a recipe to the plushie bench which allows you to recycle plushies.
    • Requires research at a hi-tech research bench.
    • Grants 60% of the cloth used to make them.
    • Separate recipes exist for recycling the Elements of Harmony and Cutie Mark Crusaders; the former also returns 10% of the gold used.
  • Added hotkeys to buildings in the RimPony section of the Architect menu.
  • Made some changes to the wife thrower.
    • Making one no longer requires a Cadence plush.
    • Reduced the ranged cooldown of to 2 seconds (was 3).
    • Increased the long range accuracy to 40% (was 32%).
    • Reduced the amount of wood needed to make one to 75 (was 100).
  • The rainbow laser has also undergone some modifications.
    • The damage has been increased to 25 (was 22).
    • The touch accuracy has been increased to 30% (was 20).
    • The short range accuracy has been increased to 40% (was 35).
    • The ranged cooldown has been decreased to 2 seconds (was 2.5).
    • The amount of gold required to make one has been increased to 75 (was 50).
  • Made some changes to patches for XML Extensions.
    • If bronies are capable of violence, the trait will not conflict with the bloodlust, brawler, careful shooter and trigger-happy traits.
    • If bronies are capable of violence, the market value reduction caused by the trait will be removed.
    • Removed 'null' tooltips from the settings screen.
  • Users of this mod who don't have XML Extensions enabled should no longer be spammed with red errors on game startup.
  • Fixed 'Config error in PonyPlush_CutieMarkCrusaders: has a recipeMaker but no costList or costStuffCount' error.
  • Fixed 'Config error in MLRP_ElementsOfHarmony: has a recipeMaker but no costList or costStuffCount' error.
  • Fixed 'Config error in MLRP_Daybreaker: is haulable, but does not have an authored mass value' error.
  • Fixed 'Config error in MLRP_Daybreaker: is minifiable but not in any thing category' error.
  • Brony Community pawns no longer start with a random plushie in their inventory.
  • The brony trait now conflicts with traits related to shooting accuracy.
  • The brony trait now conflicts with traits related to drug desire.
  • Removed techprint requirement from Evil Sisters research.
  • Elite brony mercenaries no longer spawn with tech implants.
  • NPC faction pawns now carry packaged survival meals instead of simple/fine/lavish meals.
  • Pony plushies now reduce pain by 10% for as long as they are equipped.

Version 1.159.268

14 Apr 12:49
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  • Added Zephyr Breeze (building).
    • Acts as a decoy, attracting raiders to attack him.
    • Requires 300 cloth, 100 steel, 50 plasteel and 50 uranium to build.
    • Available from game start with no research required.
    • Extremely durable, with 1000 maximum health.
  • Vanilla Achievements Expanded: Added achievement to build Zephyr Breeze.
    • If the achievement doesn't pop, try uninstalling and reinstalling the building.
  • Added 4 new recipes, seen if you have the Harvest Organs Post Mortem mod enabled, to the Nightmare Moon statue.
    • Return heart: ((500/10) / 3 = 17 chocolate)
    • Return lung: ((400/10) / 3 = 13 chocolate)
    • Return kidney: ((250/10) / 3 = 8 chocolate)
    • Return liver: ((500/10) / 3 = 17 chocolate)
    • These recipes will become available once you complete the advanced autopsy research.
  • Added 2 new recipes to the Daybreaker statue which allow you to create 5 regular or advanced components.
    • Each recipe requires the same items as it normally would, as well as the 75 chemfuel required by other Daybreaker bills. As a bonus, however, the process is significantly faster than using the fabrication bench; this allows you to save a lot of time when creating components.
    • These recipes will only appear once you have researched the relevant manufacturing technologies.
  • Added a patch, applied if Vanilla Furniture Expanded - Production is enabled, which allows the plushie bench to benefit from being near tailor cabinets.
  • Added a patch, applied if A RimWorld of Magic is enabled, which makes the brony trait conflict with most of the traits added by that mod.
    • It will not conflict with the 'Unaffected by death' trait.
    • It will not conflict with the 'Empath' trait.
    • It will not conflict with the 'Wanderer' trait.
    • It will not conflict with the 'Priest' trait.
    • It will not conflict with the 'Entertainer' trait.
  • Added nine additional patches, applied if certain class mods for AROW are enabled, which will make the brony trait conflict with that class.
    • Alhoon
    • Dread Necromancer
    • Elemental Shaman
    • Magitek Commander
    • Movanic Deva
    • Shadow Fiend
    • Shadow Wight
    • Way Of The Kensei Blade And Bow
    • White Walker
  • Added a patch, applied if A RimWorld of Magic is enabled, which adds a unicorn version of Twilight to the game.
    • Max Energy: +15%
    • Energy Regen: +15%
    • Ability Cooldown: -10%
    • The patch also changes the name of the regular Twilight plush.
  • Some Nightmare Moon recipes now require research before they become available.
    • Requesting bionic limbs requires bionic replacements research.
    • Requesting healer mech serum requires hospital bed research (if you have MLRP Royalty, this is changed to healing factors).
    • Requesting resurrector mech serum requires medicine production research (if you have MLRP Royalty, this is changed to healing factors).
    • Requesting bionic wings (added by RimPonk) also requires bionic replacements research.
    • Requesting or returning an AI persona requires machine persuasion research.
  • Researching how to build Daybreaker and Nightmare Moon now requires you to research both cocoa and biofuel refining instead of advanced fabrication.
  • Researching how to build Daybreaker and Nightmare Moon can now be done at a simple research bench.
    • Techprints are still required.
    • Research cost remains unchanged.
  • Changed the description of the Twilight Sparkle (alicorn) plush.
  • NPC faction settlements will now buy drugs. (I like to think that they're destroying them.)
  • Fixed plushie traders not stocking Maud Pie plushies.
  • You no longer hear pawns firing their Rainbow Lasers when the camera isn't focused on them.
  • Making Rainbow Lasers no longer requires advanced components.
  • Changed the texture of the Rainbow Laser to that of an actual weapon.
  • Fixed the texture for the plushie bench not rotating properly.
  • NPC faction settlements no longer sell plushies.