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drkbt11b.txt
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Title : Darkbot 11th Beta
Filename : drkbt11b.zip
Version : Beta 11b
Date : June 1997
Author : Dark_Skye (Terry Hendrix)
Email : darkskye@mindspring.com
WWW site : http://www.mindspring.com/~darkskye/index.htm
Build time: a while now
Thanks : John Carmack, American McGee, and id for quakeC.
PUNISHER and the Bgbot crew for getting me started.
Alan Kivlin for color/frag/name scoreboard MSG f(x)'s.
Drew 'BZ' Davidson for a few ideas.
Linus Torvalds for killing Bill Gates hold on PCs.
Undernet #quake and #linux for being cool.
Former clanmates and enemies.
Roscoe and Ken, they're entertaining aren't they?
All my beta testers and llamas.
Type of Mod
-----------
Quake C : yes
Sound : no
MDL : no
Format of QuakeC (if a Quake C Mod)
-----------------------------------
unified diff : no
context diff : no
.qc files : no
progs.dat : yes
Description of the Modification
-------------------------------
Darkbot has 12 bots for DM ("clan ring" mode optional) and coop
6 skins
observer mode
Progs.dat loaded waypoints:
Start:
jump to nailgun
E1M1:
route to 666 from rad suit
jump to nailgun
from platform to rl
Tech stuff
----------
Please email me any bug reports/ suggestions.
...if it gets laggy try -winmem 12
How to Install the Modification
-------------------------------
make a subdirectory darkbot in your quake directory
copy pak0.pak into the directory darkbot you just made
How to Use the Modification
---------------------------
NOTE: you also need a drkpkXXX.zip file where XXX is any version number
Single Player:
Follow instructions for listen server
Listen Server:
Please use Quake -game darkbot -listen 16 + temp1 34
this spawns 3 bule and 4 red level respawning bots
Dedicated Server:
Quake -dedicated {#players + #bots} +temp1 34 +deathmatch 1 +map e1m1
This spawns 3 bule and 4 red level respawning bots in a DM on e1m1.
If you'd like a different password and MOTD email me i'll code it in
and mail you back the new progs.dat. Please mail me if you run a
dedicated DarkBOT server
How to be an ADMIN:
If not an observer: impulse 255 - 250 - 251 - 252 - 253
Else Password: impulse 250 - 251 - 252 - 253
HINTS:
---------------
Set fraglimit 50 is a good idea, bots WILL exit levels.
Fraglimit makes it so if you have less frags than fraglimit when you
touch the levelchange trigger your telefraged.
You must be an ADMIN to do anything "kewl" no matter what game type.
When you run a dedicated server the bots will play without any humans
and changelevels themselves 'cause who wants to play e1m1 10 times?
Temp1 can be any number from 0 (no bots) to 66 (6 red, 6 bule).
New for Beta 11b
------------------
Damn annoying bot watermove sound when swimming removed
( CONTENT_EMPTY when bot.waterlevel == 1 )
Annoying no lg discharge in water fixed
( run a watercheck inside weapons like lg )
Added a lg discharge in water at ppl when bot health is low
The most stable dedicated server id routine yet!
On Deck
-------------------------
Roaming ai? my bot does good without it...with it =)
Dynamic level mapping
Perhaps a multibot patch with another bot maker?
New skins and new female sounds?
Help me I need it
-------------------------
Please contribute female snd fx!!!
Please report any bugs you see.
All about the lame authour
--------------------------
I coded in ADA C, Fortran, and some basics and serveral
script languages before this "quake" C.
I check my box at least every week...
Copyright and Distribution Permissions
--------------------------------------
The original QuakeC source is Copyright 1996, id software.
I'll release source after the code is commented. (next release??)
Scorebroad frag/name and color MSG_UPDATES Alan Kivlin (qcbot).
Female sound fx aren't mine. (listen close...from another game)
Aim skill/waypoints based on code by Drew Davidson (ctfbot).
Drew also gave me the idea to set a bot's waterlevel .float directly
although he set feet waist and eye levels wrong. =)
Everything else done by Dark_Skye.
Availability
------------
FTP.CDROM.COM/pub/quake/quakec/bots/
http://www.mindspring.com/~darkskye/index.htm (latest)