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frame_stack_atari.py
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import gym
import numpy as np
from typing import Deque
class AtariFrameStackWrapper:
def __init__(self, env):
self.env = env
self.action_space = env.action_space
self.observation_space = env.observation_space
self.queue = Deque(maxlen=4)
self.queue.append(np.zeros([84,84], np.float32))
self.queue.append(np.zeros([84,84], np.float32))
self.queue.append(np.zeros([84,84], np.float32))
self.queue.append(np.zeros([84,84], np.float32))
def reset(self):
obs = self.env.reset()
# print(obs.shape)
# obs = self.gray_scale(obs)#/255.
self.queue.append(obs)
return np.stack(self.queue, axis=0)
# def gray_scale(self, image):
# gray = 0.299 * image[:,:,0] + 0.587 * image[:,:,1] + 0.114 * image[:,:,2]
# return gray
def step(self, action):
obs, reward, done, info = self.env.step(action)
# obs = self.gray_scale(obs)#/255.
self.queue.append(obs)
obs = np.stack(self.queue, axis=0)
return obs, reward, done, info
def render(self):
return self.env.render()
def close(self):
self.env.close()
# if __name__ == "__main__":
# from net import CnnActorCriticContinuos
# import torch
# env = gym.make("CarRacing-v0")
# actor_critic = CnnActorCriticContinuos(4,env.action_space.shape[0])
# env = FrameStackWrapper(env)
# state = env.reset()
# state = state[None,:]
# print(state.shape)
# state = torch.from_numpy(state).float()
# print(state)
# out = actor_critic(state)
# print(out)