diff --git a/docs/modules/mechanics/actions-triggers.mdx b/docs/modules/mechanics/actions-triggers.mdx
index 6810ea0d..e15b1b37 100644
--- a/docs/modules/mechanics/actions-triggers.mdx
+++ b/docs/modules/mechanics/actions-triggers.mdx
@@ -25,7 +25,7 @@ In the future, some features that are currently used in Kits may be transferred
-
A single Action.
+
A group of actions running in a sequence.
@@ -39,6 +39,12 @@ In the future, some features that are currently used in Kits may be transferred
A message that is sent to the player.
+
+
+
+
+
A sound that is played for the player.
+
@@ -96,7 +102,7 @@ In the future, some features that are currently used in Kits may be transferred
-
An ID.
+
Unique identifier used to reference this action from other places in the XML.
String
@@ -105,7 +111,7 @@ In the future, some features that are currently used in Kits may be transferred
-
Runs the filter against a certain query.
+
Sets the scope target an action should operate against.
, ,
@@ -156,7 +162,7 @@ In the future, some features that are currently used in Kits may be transferred
-
An ID.
+
Unique identifier used to reference this switch-scope from other places in the XML.
String
@@ -165,7 +171,7 @@ In the future, some features that are currently used in Kits may be transferred
-
Runs the filter against a new query.
+
Specify the scope of the inner action.
, ,
@@ -174,7 +180,12 @@ In the future, some features that are currently used in Kits may be transferred
-
The previously defined query.
+
Specify the scope outside of an action.
+
+
+ In some cases, this can be omitted as PGM will automatically infer the outer scope.
+
+
, ,
@@ -207,7 +218,7 @@ In the future, some features that are currently used in Kits may be transferred
>
Property
- The text that will be sent to a player.
+ The text that will be sent in the chat to a player.
Formatted Text
@@ -216,7 +227,7 @@ In the future, some features that are currently used in Kits may be transferred
-
+
Property
- The title text.
+ The text above the hotbar.
Formatted Text
@@ -234,7 +245,7 @@ In the future, some features that are currently used in Kits may be transferred
-
+
Property
- The subtitle text.
+ The title text that will appear in the center of the player's screen.
Formatted Text
@@ -252,7 +263,7 @@ In the future, some features that are currently used in Kits may be transferred
-
+
Property
- The text above the hotbar.
+ The subtitle text that will appear below the title text.
Formatted Text
@@ -272,7 +283,7 @@ In the future, some features that are currently used in Kits may be transferred
-
How long the text will fade in.
+
How long the title and subtitle text will fade in.
@@ -413,6 +502,7 @@ In the future, some features that are currently used in Kits may be transferred
true/false
+
false
@@ -550,7 +640,7 @@ trigger an Action.
-
Runs the filter against a certain query.
+
Specify the scope for which to test the filter.
, ,
@@ -575,7 +665,7 @@ _Example_
- diamond
+
@@ -602,29 +692,29 @@ in order to use `/action`. See [Commands](/docs/commands/main) for more details.
```
-
-
-
-
-
-
-
+
+
+
+
+
+
+
-
-
-
-
-
+
+
+
+
+
-
+
-
- 1
+
+ 1
```
diff --git a/docs/reference/misc/colors.mdx b/docs/reference/misc/colors.mdx
index fb042420..06bebf86 100644
--- a/docs/reference/misc/colors.mdx
+++ b/docs/reference/misc/colors.mdx
@@ -3,20 +3,31 @@ id: colors
title: Dye Colors
---
-Dye color names are used to define a wools color on [CTW](/docs/modules/objectives/ctw) maps and the dyes hex color can be used to color armor. Teams are created with the chat color names defined in [formatting](/docs/reference/misc/formatting#chat-colors).
+Dye color names are used to define a wool's color on [Capture the Wool (CTW)](/docs/modules/objectives/ctw) and a flag's color on [Capture the Flag (CTF)](/docs/modules/objectives/ctf) maps.
+The dye's HEX color can be used to color leather armor.
+Teams are created with the chat color names defined in [Text Formatting](/docs/reference/misc/formatting#chat-colors).
+However, you can use the `dye-color` attribute to force a specific dye color for an individual team.
Color Name
-
Hex Color
-
Hex Firework Color
+
+
+ Damage Value
+
+
Armor HEX Color
+
Firework HEX Color
WHITE
+
+ ■
+ 0
+
@@ -26,6 +37,10 @@ Dye color names are used to define a wools color on [CTW](/docs/modules/objectiv
ORANGE
+
+ ■
+ 1
+
@@ -35,6 +50,10 @@ Dye color names are used to define a wools color on [CTW](/docs/modules/objectiv
MAGENTA
+
+ ■
+ 2
+
@@ -44,6 +63,10 @@ Dye color names are used to define a wools color on [CTW](/docs/modules/objectiv
LIGHT_BLUE
+
+ ■
+ 3
+
@@ -53,6 +76,10 @@ Dye color names are used to define a wools color on [CTW](/docs/modules/objectiv
YELLOW
+
+ ■
+ 4
+
@@ -62,6 +89,10 @@ Dye color names are used to define a wools color on [CTW](/docs/modules/objectiv
LIME
+
+ ■
+ 5
+
@@ -71,6 +102,10 @@ Dye color names are used to define a wools color on [CTW](/docs/modules/objectiv
PINK
+
+ ■
+ 6
+
@@ -80,6 +115,10 @@ Dye color names are used to define a wools color on [CTW](/docs/modules/objectiv
GRAY
+
+ ■
+ 7
+
@@ -89,6 +128,10 @@ Dye color names are used to define a wools color on [CTW](/docs/modules/objectiv
SILVER
+
+ ■
+ 8
+
@@ -98,6 +141,10 @@ Dye color names are used to define a wools color on [CTW](/docs/modules/objectiv
CYAN
+
+ ■
+ 9
+
@@ -107,6 +154,10 @@ Dye color names are used to define a wools color on [CTW](/docs/modules/objectiv
PURPLE
+
+ ■
+ 10
+
@@ -116,6 +167,10 @@ Dye color names are used to define a wools color on [CTW](/docs/modules/objectiv
BLUE
+
+ ■
+ 11
+
@@ -125,6 +180,10 @@ Dye color names are used to define a wools color on [CTW](/docs/modules/objectiv
BROWN
+
+ ■
+ 12
+
@@ -134,6 +193,10 @@ Dye color names are used to define a wools color on [CTW](/docs/modules/objectiv
GREEN
+
+ ■
+ 13
+
@@ -143,6 +206,10 @@ Dye color names are used to define a wools color on [CTW](/docs/modules/objectiv
RED
+
+ ■
+ 14
+
@@ -152,6 +219,10 @@ Dye color names are used to define a wools color on [CTW](/docs/modules/objectiv
BLACK
+
+ ■
+ 15
+
diff --git a/docs/reference/misc/sounds.mdx b/docs/reference/misc/sounds.mdx
new file mode 100644
index 00000000..968673a3
--- /dev/null
+++ b/docs/reference/misc/sounds.mdx
@@ -0,0 +1,164 @@
+---
+id: sounds
+title: Sound Presets
+---
+
+Sounds are used to draw a player's attention to certain events on a map. PGM comes with several preset sounds that can be quickly used for scenarios.
+It can be used in combination with other actions, as defined in [Actions & Triggers](/docs/modules/mechanics/actions-triggers#sound-attributes).
+
+
+
+
+
+
Sound Type
+
Description
+
Default Volume
+
Default Pitch
+
+
+
+
+
CUSTOM
+
+ Note pling; fallback sound when no sound are defined.
+
+ Used when the player or a teammate dies during a match.
+
+
+
+
+
+
+
+
+
+
DEATH_OTHER
+
+ Used when an enemy player dies during a match.
+
+
+
+
+
+
+
+
+
+
+
+
+Copied from: [Kyori Adventure docs - Sound](https://docs.advntr.dev/sound.html)
+
+### Sound Keys
+
+A list of sound keys available in Minecraft 1.8 can be found on [Minecraft Wiki - Sounds.json](https://minecraft.wiki/w/Sounds.json/Java_Edition_values_before_1.9).
\ No newline at end of file
diff --git a/sidebars.js b/sidebars.js
index d4e2cc0b..772031a3 100644
--- a/sidebars.js
+++ b/sidebars.js
@@ -97,6 +97,7 @@ const sidebars = {
"reference/misc/formatting",
"reference/misc/objective-names",
"reference/misc/colors",
+ "reference/misc/sounds",
"reference/misc/time-periods",
],
},