diff --git a/docs/modules/blocks/blockdrops.mdx b/docs/modules/blocks/blockdrops.mdx index 9a0e87c9..8800efbe 100644 --- a/docs/modules/blocks/blockdrops.mdx +++ b/docs/modules/blocks/blockdrops.mdx @@ -33,23 +33,15 @@ Blocks broken by means other than mining or explosions currently do not cause cu | `wrong-tool` | PropertyDrop items regardless of what tool was used to mine the block. | true/false | false | | `punch` | PropertyCheck this rule when a block is punched. | true/false | false | | `trample` | PropertyCheck this rule when a block is walked on. | true/false | false | +| `fall-chance` | PropertyThe percentage of blocks that will change to falling blocks when exploded. | 0 - 1.0 | +| `land-chance` | PropertyThe percentage of falling blocks that will change back to real blocks when they land. | 0 - 1.0 | +| `fall-speed` | PropertyA multiplier for the velocity of the blocks flying out from a explosion. | Number | #### Rule Sub-elements -| Element | Description | Value/Children | Default | -|---|---|---|---| -| `` | PropertyFilter what blocks get modified by this rule. | [Filters](/docs/modules/mechanics/filters) | -| `` | PropertyThe region this rule applies to. | [Regions](/docs/modules/mechanics/regions) | -| `` | PropertyThe kit to give players when this rule applies. | [Kits](/docs/modules/gear/kits) | -| `` | The items which get dropped when a matching block is mined. | [Items](/docs/modules/gear/items)| | -| `` | PropertyThe amount of XP that gets dropped. | Number | -| `` | PropertyWhat to replace the mined block with. | [Single Material Pattern](/docs/reference/items/inventory#material-matchers) | Air | -| `` | PropertyDrop items regardless of what tool was used to mine the block. | true/false | false | -| `` | PropertyCheck this rule when a player in adventure mode punches a block. | true/false | false | -| `` | PropertyCheck this rule when a block is walked on. | true/false | false | -| `` | PropertyThe percentage of blocks that will change to falling blocks when exploded. | 0 - 1.0 | -| `` | PropertyThe percentage of falling blocks that will change back to real blocks when they land. | 0 - 1.0 | -| `` | PropertyA multiplier for the velocity of the blocks flying out from a explosion. | Number | +| Element | Description | Value/Children | +|---|---|---| +| `` | The items which get dropped when a matching block is mined. | [Items](/docs/modules/gear/items)| #### Block Drops Item Attributes @@ -69,7 +61,7 @@ This value can range from 0 to 1, a chance of 0.5 would mean that the item will By default, custom drops will not appear if a block is mined with the "wrong" tool, e.g., stone mined with a shovel. If `wrong-tool` is set to true, the custom drops will happen regardless of what tool was used. -### Examples +## Examples ```xml @@ -181,14 +173,6 @@ Additionally the ``, ``, and `` filters used i The behavior for blocks that become airborne due to explosions can be modified in addition to all the other drop rules. -#### Rule Sub-elements - -| Element | Description | Value/Children | -|---|---|---| -| `` | PropertyThe percentage of blocks that will change to falling blocks when exploded. | 0 - 1.0 | -| `` | PropertyThe percentage of falling blocks that will change back to real blocks when they land. | 0 - 1.0 | -| `` | PropertyA multiplier for the velocity of the blocks flying out from a explosion. | Number | - ```xml diff --git a/docs/modules/blocks/falling-blocks.mdx b/docs/modules/blocks/falling-blocks.mdx index 8195b34e..13a707d3 100644 --- a/docs/modules/blocks/falling-blocks.mdx +++ b/docs/modules/blocks/falling-blocks.mdx @@ -25,18 +25,10 @@ Entire structures can then be built from those blocks, and they will not collaps | Attribute | Description | Value | Default | |---|---|---|---| -| `filter` | PropertyRequiredFilter what blocks get modified by this rule. | [Block Filter](/docs/modules/mechanics/filters) | +| `filter` | PropertyRequiredFilter what blocks get modified by this rule.
*Also accepts regions to limit the rule to a certain area.* | [Block Filter](/docs/modules/mechanics/filters) &
[Regions](/docs/modules/mechanics/regions) | | `sticky` | PropertyRequiredThe blocks that are sticky. | [Block Filter](/docs/modules/mechanics/filters) | | `delay` | PropertyTick delay until blocks start to fall after they have been disturbed. | Number | 2 | -#### Rule Sub-elements - -| Element | Description | Value/Children | Default | -|---|---|---|---| -| `` | PropertyRequiredFilter what blocks get modified by this rule.
*Also accepts regions to limit the rule to a certain area.* | [Block Filters](/docs/modules/mechanics/filters) &
[Regions](/docs/modules/mechanics/regions) | -| `` | PropertyRequiredThe blocks that are sticky. | [Block Filter](/docs/modules/mechanics/filters) | -| `` | PropertyTick delay till blocks start to fall after they have been disturbed. | Number | 2 | - ### Examples ```xml diff --git a/docs/modules/blocks/renewables.mdx b/docs/modules/blocks/renewables.mdx index 02efe67a..c12ba46f 100644 --- a/docs/modules/blocks/renewables.mdx +++ b/docs/modules/blocks/renewables.mdx @@ -34,15 +34,6 @@ If neither are specified, the renewable affects all blocks in the world. | `sound` | Play block restore sound effects. | true/false | true | | `avoid-players` | Prevent blocks from being restored within a specific number of distance from any player. | block | 2 | -#### Renewable Sub-elements - -| Element | Description | Value/Children | -|---|---|---| -| `` | PropertyThe region the renewable applies to. | [Bounded Regions](/docs/modules/mechanics/regions) | -| `` | PropertyFilter which blocks are renewed. | [Filters](/docs/modules/mechanics/filters) | -| `` | PropertyFilter which blocks are replaced. | [Filters](/docs/modules/mechanics/filters) | -| `` | PropertyFilter which blocks are shuffled. | [Filters](/docs/modules/mechanics/filters) | - ### Examples By default, all blocks in the region are renewable. diff --git a/docs/modules/environment/border.mdx b/docs/modules/environment/border.mdx index 1eb10a61..b4eb05f9 100644 --- a/docs/modules/environment/border.mdx +++ b/docs/modules/environment/border.mdx @@ -30,12 +30,6 @@ Attributes for multiple world borders can be applied for all borders by specifyi | `warning-distance` | Specify the block distance to the border before showing a red vignette to players. | Number | 5 | | `warning-time` | Show red vignette to players when the border is moving and will reach them within the specified time. | [Time Period](/docs/reference/misc/time-periods) | 15s | -##### World Border Sub-elements - -| Element | Description | Value/Children | -|---|---|---| -| `` | PropertyFilter when this world border is in effect. | [Filters](/docs/modules/mechanics/filters) | - ### Examples ```xml diff --git a/docs/modules/environment/mobs.mdx b/docs/modules/environment/mobs.mdx index ce1a9c99..816510e0 100644 --- a/docs/modules/environment/mobs.mdx +++ b/docs/modules/environment/mobs.mdx @@ -15,10 +15,6 @@ Mob spawns can also be filtered against any other filter type, including regions |---|---|---| | `filter` | PropertyRequiredFilter what mobs can spawn when and where. | [Filters](/docs/modules/mechanics/filters) | -| Sub-elements ||| -|---|---|---| -| ` ` | PropertyRequiredFilter what mobs can spawn when and where. | [Filters](/docs/modules/mechanics/filters) | - ##### Mob Spawning Filter Matchers | Element | Description | Value | diff --git a/docs/modules/gear/kill-rewards.mdx b/docs/modules/gear/kill-rewards.mdx index 3141485e..b6e5faeb 100644 --- a/docs/modules/gear/kill-rewards.mdx +++ b/docs/modules/gear/kill-rewards.mdx @@ -35,10 +35,6 @@ Then, once they have collected enough ingots, they can craft armor, purchase ite | Element | Description | Value/Children | |---|---|---| | `` | Individual items given as a kill reward. | [Item](/docs/modules/gear/items) | -| `` | PropertyFilter who can claim this reward and when. | [Filter](/docs/modules/mechanics/filters) | -| `` | PropertyThe kit to give players as the kill reward. | [Kit](/docs/modules/gear/kits) | -| `` | PropertyThe action to run as the kill reward. | [Action](/docs/modules/mechanics/actions-triggers) | -| `` | PropertyThe action to run on the victim. | [Action](/docs/modules/mechanics/actions-triggers) | ## Examples diff --git a/docs/modules/gear/pickups.mdx b/docs/modules/gear/pickups.mdx index b7555983..46aaf620 100644 --- a/docs/modules/gear/pickups.mdx +++ b/docs/modules/gear/pickups.mdx @@ -38,15 +38,6 @@ A `` region does not return a randomized position but can still be used t | `effects` | Show the pickup's particle effects. | true/false | true | | `sounds` | Play the pickup's sound effects. | true/false | true | -##### Pickup Sub-elements - -| Element | Description | Value | Default | -|---|---|---|---| -| `` | PropertyFilter if this pickup is and can be spawned. | [Filters](/docs/modules/mechanics/filters) | `always` | -| `` | PropertyFilter who can pick up the pickup's kit. | [Filters](/docs/modules/mechanics/filters) | `always` | -| `` | PropertyRequiredThe region where this pickup is placed into. | [Randomize-able Regions](/docs/modules/mechanics/regions) | -| `` | PropertyThe kit to give to players who pick up this pickup. | [Kits](/docs/modules/gear/kits) | - ### Examples ```xml diff --git a/docs/modules/gear/projectiles.mdx b/docs/modules/gear/projectiles.mdx index 3ee312c4..ef578760 100644 --- a/docs/modules/gear/projectiles.mdx +++ b/docs/modules/gear/projectiles.mdx @@ -29,18 +29,11 @@ or the item form of the custom projectile itself. | `damage` | The amount of damage this projectile deals. | Half-hearts | 0.0 | | `velocity` | The speed at which the projectile moves. | Meters/tick | 1.0 | | `click` | The click action that fires the projectile. | `right`,
`left`,
or `both` | `both` | -| `effects` | The potion effects to apply to players hit by this projectile. | [Potion Effect](/docs/modules/gear/potions) | +| `effect` | The potion effects to apply to players hit by this projectile. | [Potion Effect](/docs/modules/gear/potions) | | `destroy-filter` | PropertyFilter if/what blocks get destroyed when hit with this projectile. | [Filter](/docs/modules/mechanics/filters) | `never` | | `cooldown` | The minimum time between each firing of this projectile. | [Time Period](/docs/reference/misc/time-periods) | | `precise` | Whether the path of a thrown projectile should be precise in hitting a target.
*This is only applicable if the projectile is `Fireball`, `LargeFireball`, `SmallFireball`, or `WitherSkull`.* | true/false | true | -##### Projectile Sub-elements - -| Element | Description | Value/Children | -|---|---|---| -| `` | PropertyFilter if/what blocks get destroyed when hit with this projectile. | [Filters](/docs/modules/mechanics/filters) | -| `` | A potion effect to apply to players hit by this projectile. | [Potion Effects](/docs/modules/gear/potions) | - ```xml diff --git a/docs/modules/information/broadcasts.mdx b/docs/modules/information/broadcasts.mdx index 67e8f104..fad6018e 100644 --- a/docs/modules/information/broadcasts.mdx +++ b/docs/modules/information/broadcasts.mdx @@ -33,12 +33,6 @@ It should not be used for generic server-related messages. | `count` | Amount of times the message is repeated.
*Infinite repetition can be specified by using `oo` as the duration.* | Number | | `filter` | PropertyFilter if the broadcast message should be sent after the duration has passed, or if it is skipped. | [Filter](/docs/modules/mechanics/filters) | -##### Message Tag Sub-elements - -| Element | Description | Value | -|---|---|---| -| `` | PropertyFilter if the broadcast message should be sent after the duration has passed, or if it is skipped. | [Filters](/docs/modules/mechanics/filters) | - ### Examples ```xml diff --git a/docs/modules/mechanics/portals.mdx b/docs/modules/mechanics/portals.mdx index 0c670578..8eaf6832 100644 --- a/docs/modules/mechanics/portals.mdx +++ b/docs/modules/mechanics/portals.mdx @@ -37,18 +37,10 @@ Copy the yaw and pitch from the [Debug screen (`F3`)](https://minecraft.wiki/w/D | `smooth` | Smoothly teleport players. | true/false | false | | `yaw` | Specify the direction the player is looking horizontally from -180° to 180°.
*South 0°, East -90°, North 180°, and West 90°.* | Number | | `pitch` | Specify the direction the player is looking vertically from -90° to 90°.
*-90° is straight up, 90° is straight down.* | Number | - -#### Portal Sub-elements - -| Element | Description | Value/Children | -|---|---|---| -| `` | PropertyRegion where this portals entrance is located. | [Regions](/docs/modules/mechanics/regions) | -| `` | PropertyDestination of the portal, teleports players to a random point inside the region.
*Region is automatically filtered against block place.* | [Randomize-able Regions](/docs/modules/mechanics/regions) | -| `` | PropertyFilter portal player access. | [Filters](/docs/modules/mechanics/filters) | -| `` | PropertyApply forward transform on rising edge. | [Dynamic Filters](/docs/modules/mechanics/filters#dynamic-filters) | -| `` | PropertyApply reverse transform on rising edge. | [Dynamic Filters](/docs/modules/mechanics/filters#dynamic-filters) | -| `` | PropertyApply forward transform on rising edge and reverse transform on falling edge.
*Cannot combine transit property with `forward` or `reverse` properties.* | [Dynamic Filters](/docs/modules/mechanics/filters#dynamic-filters) | -| `` | PropertyFilter portal observer access. | [Filters](/docs/modules/mechanics/filters) | +| `forward` | PropertyApply forward transform on rising edge. | [Dynamic Filter](/docs/modules/mechanics/filters#dynamic-filters) | +| `reverse` | PropertyApply reverse transform on rising edge. | [Dynamic Filter](/docs/modules/mechanics/filters#dynamic-filters) | +| `transit` | PropertyApply forward transform on rising edge and reverse transform on falling edge.
*Cannot combine transit property with `forward` or `reverse` properties.* | [Dynamic Filter](/docs/modules/mechanics/filters#dynamic-filters) | +| `observers` | PropertyFilter portal observer access. | [Filter](/docs/modules/mechanics/filters) | ### Examples diff --git a/docs/modules/mechanics/proximity-alarms.mdx b/docs/modules/mechanics/proximity-alarms.mdx index dfae7d78..d5f39034 100644 --- a/docs/modules/mechanics/proximity-alarms.mdx +++ b/docs/modules/mechanics/proximity-alarms.mdx @@ -33,7 +33,6 @@ This is how the alarm can be made "silent", so that enemies may not realize that | Element | Description | Value/Children | |---|---|---| -| `` | PropertyRequiredThe region this alarm applies to, treated as a region union. | [Regions](/docs/modules/mechanics/regions) | | `` | Filter who gets detected by the proximity alarm. | [Filter](/docs/modules/mechanics/filters) | | `` | Filter who gets notified by the proximity alarm. | [Filter](/docs/modules/mechanics/filters) | diff --git a/docs/modules/mechanics/regions.mdx b/docs/modules/mechanics/regions.mdx index 86a742cd..4c596f25 100644 --- a/docs/modules/mechanics/regions.mdx +++ b/docs/modules/mechanics/regions.mdx @@ -276,15 +276,9 @@ Copy the yaw and pitch from the [Debug screen (`F3`)](https://minecraft.wiki/w/D | Attribute | Description | Value | |---|---|---| -| `region` | PropertyThe region the point provider modifies. | [Randomize-able Region](#block-bounded-regions) | +| `region` | PropertyThe region (or regions) the point provider modifies. | [Randomize-able Region](#block-bounded-regions) | | `yaw` | Specifies what direction the player is looking horizontally from -180° to 180°.
*South 0°, East -90°, North 180°, and West 90°.* | -180 to 180 | | `pitch` | Specifies what direction the player is looking vertically from -90° to 90°.
*-90° is straight up, 90° is straight down.* | -90 to 90 | | `angle` | Specify the exact block coordinates that the player should look at.
*This attribute will negate any angles set by the `yaw` and `pitch` attributes.* | X,Y,Z | -##### Point Sub-elements - -| Element | Description | Value/Children | -|---|---|---| -| `` | PropertyThe region or regions the point provider modifies. | [Randomize-able Region](#block-bounded-regions) | - **Note:** The pitch and yaw arguments can also accept a `X,Y,Z` coordinate. diff --git a/docs/modules/mechanics/spawns.mdx b/docs/modules/mechanics/spawns.mdx index 37c6f918..abaa858c 100644 --- a/docs/modules/mechanics/spawns.mdx +++ b/docs/modules/mechanics/spawns.mdx @@ -31,6 +31,7 @@ Respawn behavior such as delays, etc. can be customized with the [respawn](#resp | Attribute | Description | Value | Default | |---|---|---|---| | `team` | The team this spawn applies to.
*Not needed for team-less gamemodes.* | [Team ID](/docs/modules/format/teams) | +| `region` | PropertyThe region or regions where players will spawn. | [Regions](/docs/modules/mechanics/regions) | | `safe` | Validate that the player spawns in a safe location. | true/false | false | | `sequential` | Spawns players at the next region in a list if the one prior to it is not safe.
*Requires the `safe` attribute set to true.* | true/false | false | | `spread` | Spawn players as far away as possible from enemy players. | true/false | false | @@ -40,12 +41,6 @@ Respawn behavior such as delays, etc. can be customized with the [respawn](#resp | `kit` | PropertyThe kit to apply to players when they are spawned in this spawn. | [Kit ID](/docs/modules/gear/kits) | | `filter` | PropertyFilter when this spawn is used. | [Filter](/docs/modules/mechanics/filters) | -#### Spawn & Default Element Sub-elements - -| Element | Description | Value/Children | -|---|---|---| -| `` | The region or regions where players will spawn. | [Regions](/docs/modules/mechanics/regions) | - #### Regions Element Attributes :::tip @@ -132,11 +127,7 @@ If a player has a bed spawn location set, it overrides all other spawn regions f | `bed` | N/AAllow players to respawn from beds. | true/false | false | | `message` | PropertyMessage to display on the respawn screen to respawning players. | Formatted Text | -##### Respawn Sub-elements - -| Element | Description | Value/Children | -|---|---|---| -| `` | PropertyMessage to display on the respawn screen to respawning players. | Formatted Text | +### Examples ```xml diff --git a/docs/modules/objectives/control-points.mdx b/docs/modules/objectives/control-points.mdx index f702794f..4c554295 100644 --- a/docs/modules/objectives/control-points.mdx +++ b/docs/modules/objectives/control-points.mdx @@ -69,16 +69,6 @@ Other uses of control points include unlocking an area of the map using objectiv | `capture-filter` | PropertyFilter teams that can capture this control point, defaults to all teams. Teams that don't match this filter can still prevent other teams from capturing by standing on the control point. They can also uncapture the control point if neutral-state is enabled. | [Filter](/docs/modules/mechanics/filters) | | `player-filter` | PropertyFilter players who can control this control point. Players who don't match this filter cannot affect the control point in any way. | [Filter](/docs/modules/mechanics/filters) | -#### Control Point Sub-elements - -| Element | Description | Value | -|---|---|---| -| `` | PropertyRequiredThe region where players must stand to capture this control point. | [Regions](/docs/modules/mechanics/regions) | -| `` | PropertyThe region where colored blocks within this area point will progressively fade into the controlling team's color. | [Bounded Regions](/docs/modules/mechanics/regions) | -| `` | PropertyThe region where colored blocks within this area will display only the controlling team's color without fading. | [Bounded Regions](/docs/modules/mechanics/regions) | -| `` | PropertyFilter teams that can capture this control point, defaults to all teams. Teams that don't match this filter can still prevent other teams from capturing by standing on the control point. They can also uncapture the control point if neutral-state is enabled. | [Filters](/docs/modules/mechanics/filters) | -| `` | PropertyFilter players who can control this control point. Players who don't match this filter cannot affect the control point in any way. | [Filters](/docs/modules/mechanics/filters) | - ## Capture Rule The capture rule defines the logic used to decide which team is in control of the point. @@ -108,7 +98,7 @@ Use the `` and `` tags, which work the same but with differrent default values. ::: -KotH is a gamemode in which you capture and hold a hill to collect points. +King of the Hill is a gamemode in which you capture and hold a hill to collect points. The first team to reach a preset amount of points wins. KotH maps use control points to define hills. diff --git a/docs/modules/objectives/ctf.mdx b/docs/modules/objectives/ctf.mdx index 0045062a..a7a01cdf 100644 --- a/docs/modules/objectives/ctf.mdx +++ b/docs/modules/objectives/ctf.mdx @@ -85,13 +85,7 @@ Filters can be used to control who can pickup/capture the flag and when. | Element | Description | Value | |---|---|---| -| `` | A net where only this flag can be captured, flags accept multiple net sub-elements. | -| `X,Y,Z` | PropertyRequiredThe flag's initial & default post. | [Point Provider](/docs/modules/mechanics/regions#point-providers) | -| `` | PropertyFilter who can pickup the flag. | [Filters](/docs/modules/mechanics/filters) | -| `` | PropertyFilter if the flag can be dropped at the current location. | [Filters](/docs/modules/mechanics/filters) | -| `` | PropertyFilter who can capture the flag. | [Filters](/docs/modules/mechanics/filters) | -| `` | PropertyGiven to players when they pick up the flag. | [Kit](/docs/modules/gear/kits) | -| `` | PropertyGiven to flag carriers when they lose the flag, for whatever reason. | [Kit](/docs/modules/gear/kits) | +| `` | A net where only this flag can be captured, flags accept multiple net sub-elements. | Net Sub-elements | ### Posts @@ -116,7 +110,7 @@ The `permanent` option can be used to make a post into something like a [monumen | Element | Description | Value/Children | |---|---|---| -| `X,Y,Z` | A point or region(s) for flags to spawn at. | [Point Provider](/docs/modules/mechanics/regions#point-providers) | +| `X,Y,Z` | A point or region(s) for flags to spawn at. | [Point Provider](/docs/modules/mechanics/regions#point-providers) | Net Sub-elements | #### Post Attributes @@ -159,7 +153,7 @@ If the net has no owner, then the player carrying the flag will receive the poin | Element | Description | Value/Children | |---|---|---| -| `` | A region that flags can be captured in. | Net Sub-elements. | +| `` | A region that flags can be captured in. | Net Sub-elements | #### Net Attributes @@ -180,14 +174,6 @@ If the net has no owner, then the player carrying the flag will receive the poin | `respawn-message` | Custom message to broadcast in chat when flag respawn is prevented by a special rule or filter.
This can be used to explain an unusual `respawn-filter` to confused players. | Formatted Message | | `location` | Location where the net can be found at, used to determine proximity. | X,Y,Z | Net Region Center | -#### Net Sub-elements - -| Element | Description | Value/Children | -|---|---|---| -| `` | PropertyRequiredThe region flag carriers must enter to capture in this net. | [Regions](/docs/modules/mechanics/regions) | -| `` | PropertyFilter players who can capture in this net. | [Filters](/docs/modules/mechanics/filters) | -| `` | PropertyFilter when the flags captured in this net are allowed to respawn. | [Filters](/docs/modules/mechanics/filters) | - ## Examples ### Classic CTF diff --git a/docs/modules/objectives/ctw.mdx b/docs/modules/objectives/ctw.mdx index fc755a65..283decf3 100644 --- a/docs/modules/objectives/ctw.mdx +++ b/docs/modules/objectives/ctw.mdx @@ -54,12 +54,6 @@ The victory monument's area, where the wool block is placed, is protected by def | `monument-proximity-metric` | Metric used to determine proximity to the monument. | `player`
`closest block`
`closest kill`
`none` | `closest block` | | `monument-proximity-horizontal` | Only calculate horizontal distance for monument proximity. | true/false | false | -##### Wool Sub-elements - -| Element | Description | Value | -|---|---|---| -| `` | PropertyRequiredThe monument where the wool must be placed. | [Region](/docs/modules/mechanics/regions) | - ### Examples You can group multiple victory monuments from the same team inside a single `` element; and then define that teams individual wool colors inside of a `` element. diff --git a/docs/modules/objectives/dtc.mdx b/docs/modules/objectives/dtc.mdx index 0d0a5773..ff4c0bb4 100644 --- a/docs/modules/objectives/dtc.mdx +++ b/docs/modules/objectives/dtc.mdx @@ -43,12 +43,6 @@ This can also be avoided by keeping the lava far away enough from the core and n | `proximity-metric` | Metric used to determine proximity to the core.
Accepts `closest player`, `closest block`, `closest kill`, or `none`. | Proximity Metric | `closest player` | | `proximity-horizontal` | Only calculate horizontal distance for core proximity. | true/false | false | -#### Core Sub-elements - -| Element | Description | Value | -|---|---|---| -| `` | PropertyRequiredA region containing the core. | [Bounded Regions](/docs/modules/mechanics/regions) | - ### Examples ```xml diff --git a/docs/modules/objectives/dtm.mdx b/docs/modules/objectives/dtm.mdx index be00b3bf..7b0e77e3 100644 --- a/docs/modules/objectives/dtm.mdx +++ b/docs/modules/objectives/dtm.mdx @@ -44,12 +44,6 @@ For example, if the monument is obsidian and completion is set to 100%, then all | `proximity-metric` | Metric used to determine proximity to the destroyable.
Accepts `closest player`, `closest block`, `closest kill`, or `none`. | Proximity Metric | `closest player` | | `proximity-horizontal` | Only calculate horizontal distance for destroyable proximity. | true/false | false | -##### Destroyable Sub-elements - -| Element | Description | Value | -|---|---|---| -| `` | PropertyRequiredRegion containing the destroyable. | [Bounded Regions](/docs/modules/mechanics/regions) | - ### Examples ```xml diff --git a/docs/modules/objectives/scoring.mdx b/docs/modules/objectives/scoring.mdx index 5e07654c..a87bd545 100644 --- a/docs/modules/objectives/scoring.mdx +++ b/docs/modules/objectives/scoring.mdx @@ -69,8 +69,6 @@ A score box will give points to a players team when they enter or bring a redeem | Element | Description | Value/Children | |---|---|---| | `` | Items that can be redeemed at this score box for points. | `` | -| `` | PropertyRequiredThe region where this score box is located. | [Regions](/docs/modules/mechanics/regions) | -| `` | PropertyFilter who can score in this box. | [Filters](/docs/modules/mechanics/regions) | ### Examples