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variablescontainer.js
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// @ts-check
/*
* GDevelop JS Platform
* Copyright 2013-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
*/
/**
* VariablesContainer stores variables, usually for a a RuntimeGame, a RuntimeScene
* or a RuntimeObject.
*
* @memberof gdjs
* @class VariablesContainer
* @param {Array<VariableData>} [initialVariablesData] Optional array containing representations of the base variables.
*/
gdjs.VariablesContainer = function(initialVariablesData)
{
if ( this._variables === undefined ) this._variables = new Hashtable();
if ( this._variablesArray === undefined ) {
/** @type {gdjs.Variable[]} */
this._variablesArray = [];
}
if ( initialVariablesData !== undefined ) this.initFrom(initialVariablesData);
};
gdjs.VariablesContainer._deletedVars = gdjs.VariablesContainer._deletedVars || [];
/**
* Initialize variables from a container data.<br>
* If `keepOldVariables` is set to false (by default), all already existing variables will be
* erased, but the new variables will be accessible thanks to getFromIndex. <br>
* if `keepOldVariables` is set to true, already existing variables won't be erased and will be
* still accessible thanks to getFromIndex.
*
* @param {Array<VariableData>} data The array containing data used to initialize variables.
* @param {Boolean} [keepOldVariables] If set to true, already existing variables won't be erased.
*/
gdjs.VariablesContainer.prototype.initFrom = function(data, keepOldVariables) {
if ( keepOldVariables === undefined ) keepOldVariables = false;
if ( !keepOldVariables ) {
gdjs.VariablesContainer._deletedVars = gdjs.VariablesContainer._deletedVars || [];
this._variables.keys(gdjs.VariablesContainer._deletedVars);
}
var that = this;
var i = 0;
for(var j = 0;j<data.length;++j) {
var varData = data[j];
//Get the variable:
var variable = that.get(varData.name);
gdjs.Variable.call(variable, varData);
if ( !keepOldVariables ) {
//Register the variable in the extra array to ensure a fast lookup using getFromIndex.
if ( i < that._variablesArray.length )
that._variablesArray[i] = variable;
else
that._variablesArray.push(variable);
++i;
//Remove the variable from the list of variables to be deleted.
var idx = gdjs.VariablesContainer._deletedVars.indexOf(varData.name);
if (idx !== -1) gdjs.VariablesContainer._deletedVars[idx] = undefined;
}
}
if ( !keepOldVariables ) {
this._variablesArray.length = i;
//If we do not want to keep the already existing variables,
//remove all the variables not assigned above.
//(Here, remove means flag the variable as not existing, to avoid garbage creation ).
for(var i =0, len = gdjs.VariablesContainer._deletedVars.length;i<len;++i) {
var variableName = gdjs.VariablesContainer._deletedVars[i];
if ( variableName !== undefined )
this._variables.get(variableName).setUndefinedInContainer();
}
}
};
/**
* Add a new variable.
* This can be costly, don't use in performance sensitive paths.
*
* @param {string} name Variable name
* @param {gdjs.Variable} newVariable The variable to be added
*/
gdjs.VariablesContainer.prototype.add = function(name, newVariable) {
var oldVariable = this._variables.get(name);
// Variable is either already defined, considered as undefined
// in the container or missing in the container.
// Whatever the case, replace it by the new.
this._variables.put(name, newVariable);
if (oldVariable) {
// If variable is indexed, ensure that the variable as the index
// is replaced too. This can be costly (indexOf) but we assume `add` is not
// used in performance sensitive code.
var variableIndex = this._variablesArray.indexOf(oldVariable);
if (variableIndex !== -1) {
this._variablesArray[variableIndex] = newVariable;
}
}
};
/**
* Remove a variable.
* (the variable is not really removed from the container to avoid creating garbage, but marked as undefined)
* @param {string} name Variable to be removed
*/
gdjs.VariablesContainer.prototype.remove = function(name) {
var variable = this._variables.get(name);
if (variable) {
variable.setUndefinedInContainer();
}
};
/**
* Get a variable.
* @param {string} name The variable's name
* @return {gdjs.Variable} The specified variable. If not found, an empty variable is added to the container.
*/
gdjs.VariablesContainer.prototype.get = function(name) {
var variable = this._variables.get(name);
if (!variable) { //Add automatically inexisting variables.
variable = new gdjs.Variable();
this._variables.put(name, variable);
} else {
if ( variable.isUndefinedInContainer() ) { //Reuse variables removed before.
gdjs.Variable.call(variable);
}
}
return variable;
};
/**
* Get a variable using its index. If you're unsure about how to use this method, prefer to use `get`.
* The index of a variable is its index in the data passed to initFrom.
*
* This method is generally used by events generated code to increase lookup speed for variables.
*
* @param {number} id The variable index
* @return {gdjs.Variable} The specified variable. If not found, an empty variable is added to the container, but it
* should not happen.
*/
gdjs.VariablesContainer.prototype.getFromIndex = function(id) {
if ( id >= this._variablesArray.length ) { //Add automatically non-existing variables.
var variable = new gdjs.Variable();
this._variables.put(name, variable);
return variable;
} else {
/** @type {gdjs.Variable} */
var variable = this._variablesArray[id];
if ( variable.isUndefinedInContainer() ) { //Reuse variables removed before.
gdjs.Variable.call(variable);
}
return variable;
}
};
/**
* Check if a variable exists in the container.
* @param {string} name The variable's name
* @return {boolean} true if the variable exists.
*/
gdjs.VariablesContainer.prototype.has = function(name) {
var variable = this._variables.get(name);
return variable && !variable.isUndefinedInContainer();
};
/**
* "Bad" variable container, used by events when no other valid container can be found.
* This container has no state and always returns the bad variable ( see gdjs.VariablesContainer.badVariable ).
* @static
* @private
*/
gdjs.VariablesContainer.badVariablesContainer = {
has: function() {return false;},
getFromIndex : function() { return gdjs.VariablesContainer.badVariable; },
get : function() { return gdjs.VariablesContainer.badVariable; },
remove : function() { return; },
add : function() { return; },
initFrom : function() { return; }
};
/**
* "Bad" variable, used by events when no other valid variable can be found.
* This variable has no state and always return 0 or the empty string.
* @static
* @private
*/
gdjs.VariablesContainer.badVariable = {
getChild : function() { return gdjs.VariablesContainer.badVariable; },
hasChild: function() {return false;},
isStructure: function() {return false;},
isNumber: function() {return true;},
removeChild : function() { return; },
setNumber : function() { return; },
setString : function() { return; },
getAsString : function() { return ""; },
getAsNumber : function() { return 0; },
getAllChildren : function() { return {}; },
add : function() { return; },
sub : function() { return; },
mul : function() { return; },
div : function() { return; },
concatenate : function() { return; },
setUndefinedInContainer : function() { return; },
isUndefinedInContainer : function() { return; }
};