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Gary edited this page Jun 26, 2014
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The LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and tools for creating robust game levels. You can also add plug-ins that customize and extend the LevelEditor.
Status
- Id: wws_leveleditor
- Latest Release: 3.7.1.0
- Owner: Alan Beckus
- Platforms: (PC)
Thumbnail | Description |
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LevelEditor Design View |
LevelEditor Design View The LevelEditor's Design View displays a graphic representation of the game world. It is the main layout and construction zone for building a level. Using the Design View, you can add game objects to the level, examine the level from different directions and distances, and arrange game objects. |
LevelEditor Design View - Quad View |
LevelEditor Design View - Four Different Views The central pane of the Design View shows the game objects and scenery of a level. You can split the Design View into one, two, or four independent views of the world. By default, a level is displayed using a three-dimensional perspective view. You can specify the following views (called projections) for the game world within the Design View: perspective, top, bottom, right, left, front, and back. The screenshot shows four views of the Basic sample level: perspective, front, top, and right. |
LevelEditor Design View - Zoom |
LevelEditor Design View - Zooming the World Within a particular view, you can zoom in or change the camera angle, so that you can see any part of the game world, from up close or from far away. The LevelEditor has several modes that let you use the mouse (or other pointing device) to zoom, rotate, and pan your view of the world. The screenshot shows four different zoom levels of the Lunch bookmark view within the Basic sample level. The first zoom level is the default bookmark view; each of the other zoom levels shows increasingly more of the world as the camera zooms out. |
LevelEditor Design View - Rotate and Pan |
LevelEditor Design View - Rotating and Panning the World While in perspective view, you can rotate the view of the game world and pan the view of the game world. The screenshot shows shows four different rotation and pan views (with some zoom changes) of the Airfield bookmark within the Basic sample level. The upper-left image shows the default bookmark view of the airfield. |
LevelEditor Palette |
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LevelEditor Resources List |
Level Editor Resources List The LevelEditor's Resources List displays all of the assets in the ResourceRoot folder: its left pane displays a tree view of the contents of the Resource Root folder, and its right pane displays information about the current selection in the tree view. A resource is an external file created in an application other than the LevelEditor. Resources can provide geometries, behaviors, textures, and similar items. Only items in the ResourceRoot folder are available to the LevelEditor Resources List. |
LevelEditor Project Lister |
Level Editor Project Lister The LevelEditor's Project Lister List displays displays all the game objects in the level and sublevels. The directory tree shows the game object's grouping and hierarchy. The screenshot shows the main level for a game world and four sublevels (a persistent grouping of game objects saved in its own LVL file). |
LevelEditor Property Editor |
LevelEditor Property Editor The LevelEditor's Property Editor displays the properties that are available for a single selected game object. You can modify any of the properties and your changes are reflected immediately in the Design View. |
LevelEditor Grid Property Editor |
LevelEditor Grid Property Editor The LevelEditor's Grid Property Editor displays the common properties that are available for a set of selected game objects. The properties are displayed in a grid that makes it easier to compare different property values for a selection of game objects. |
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