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Palettes.ino
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/*
Some color palettes.
Includes the predifined FastLED palettes and custom ones.
-----------------------------------------------------------------
*/
// A red-black palette.
void PaletteRed() {
currentPalette = CRGBPalette16(
CHSV( 0, 255, 255 ),
CHSV( 0, 255, 0 ),
CHSV( 0, 255, 0 ),
CHSV( 0, 255, 255));
}
void PaletteCustom() {
currentPalette = CRGBPalette16(
CHSV( 40, 255, 255),
CHSV( 40, 255, 255),
CHSV( 0, 255, 0 ),
CHSV( 0, 255, 255));
}
// Set here a global color palette.
// All the the predifined FastLED palettes:
void Pal() {
//PaletteRed();
//PaletteCustom();
//currentPalette = CloudColors_p;
//currentPalette = LavaColors_p;
//currentPalette = OceanColors_p;
currentPalette = ForestColors_p;
//currentPalette = RainbowColors_p;
//currentPalette = RainbowStripeColors_p;
//currentPalette = PartyColors_p;
//currentPalette = HeatColors_p;
}
void SetupRandomPalette() {
currentPalette = CRGBPalette16(
CHSV( random8(), 255, 32 ),
CHSV( random8(), 255, 255),
CHSV( random8(), 128, 255),
CHSV( random8(), 255, 255));
}
void Palette16() {
currentPalette = CRGBPalette16(
0x000000, 0xFF0000, 0xFF0000, 0x000000,
0x000000, 0x00FF00, 0x00FF00, 0x000000,
0x000000, 0x0000FF, 0x0000FF, 0x000000,
0x000000, 0xFF0000, 0xFF0000, 0x000000);
}
void SetupRandomPalette2() {
currentPalette = CRGBPalette16(
CHSV( random8(), 255, 0 ),
CHSV( random8(), 255, 0),
CHSV( random8(), 255, 0),
CHSV( random8(), 255, 0),
CHSV( random8(), 255, random8() ),
CHSV( random8(), random8(), 255),
CHSV( random8(), 255, 255),
CHSV( random8(), 255, 255),
CHSV( random8(), 255, 0 ),
CHSV( random8(), 255, 255),
CHSV( random8(), 255, 255),
CHSV( random8(), random8(), 255),
CHSV( random8(), 255, 0 ),
CHSV( random8(), 255, 0),
CHSV( random8(), 255, 0),
CHSV( random8(), 255, 0));
}
void SetupRandomPalette3() {
currentPalette = CRGBPalette16(
CHSV( random8(), 255, 0 ),
CHSV( random8(), 255, 0),
CHSV( random8(), 255, 255),
CHSV( random8(), 255, 255),
CHSV( random8(), 255, 0 ),
CHSV( random8(), 255, 255),
CHSV( random8(), 255, 255),
CHSV( random8(), 255, 0),
CHSV( random8(), 255, 0 ),
CHSV( random8(), 255, 255),
CHSV( random8(), 255, 255),
CHSV( random8(), 255, 0),
CHSV( random8(), 255, 255 ),
CHSV( random8(), 255, 255),
CHSV( random8(), 255, 0),
CHSV( random8(), 255, 0));
}
void SetupRandomPalette4() {
currentPalette = CRGBPalette16(
CHSV( random8(), 255, random8() ),
CHSV( random8(), 255, random8()),
CHSV( random8(), 255, 0),
CHSV( random8(), 255, 255),
CHSV( random8(), 255, random8() ),
CHSV( random8(), 255, 255),
CHSV( random8(), 255, 255),
CHSV( random8(), random8(), random8()),
CHSV( random8(), 255, random8() ),
CHSV( random8(), 255, 255),
CHSV( random8(), 255, 0),
CHSV( random8(), 255, random8()),
CHSV( random8(), 255, 255 ),
CHSV( random8(), 255, 0),
CHSV( random8(), 255, 255),
CHSV( random8(), 255, random8()));
}