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AHugeWave.java
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class AHugeWave here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class AHugeWave extends Actor
{
/**
* Act - do whatever the AHugeWave wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public int counter = 0;
public boolean finalWave = false;
public AHugeWave(boolean finalWave) {
this.finalWave = finalWave;
}
public void act()
{
counter++;
if (!finalWave) {
if (counter > 300) {
AudioPlayer.play(70, "siren.mp3");
getWorld().removeObject(this);
return;
}
} else {
if (counter == 300) {
AudioPlayer.play(70, "siren.mp3");
setImage("finalwave.png");
AudioPlayer.play(70, "finalwave.mp3");
}
if (counter > 450) {
getWorld().removeObject(this);
return;
}
}
}
}