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VirtualQubit.cpp
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#include "VirtualQubit.h"
#include <random>
/*VirtualQubit::VirtualQubit() : gen(std::random_device{}()), dis(0.0, 1.0) {
// Initialize your qubit here if necessary
// Dynamically create superposition states
double angle = dis(gen) * 2 * M_PI; // Random angle for superposition
state0 = std::complex<double>(cos(angle), sin(angle));
state1 = std::complex<double>(cos(angle + M_PI / 2), sin(angle + M_PI / 2));
}*/
void VirtualQubit::applyNoise()
{
// Apply a small random perturbation to simulate noise
double noiseIntensity = 0.05; // Adjust based on desired noise level
double angle = dis(gen) * 2 * M_PI;
std::complex<double> noise(cos(angle) * noiseIntensity, sin(angle) * noiseIntensity);
state0 += noise * state0;
state1 += noise * state1;
// Normalize states after noise application
double norm = std::sqrt(std::norm(state0) + std::norm(state1));
state0 /= norm;
state1 /= norm;
}
void VirtualQubit::applyXGate()
{
std::swap(state0, state1);
}
void VirtualQubit::applyHGate()
{
if (std::norm(state0) == 1.0)
{
state0 = state1 = std::complex<double>(1 / sqrt(2), 0);
}
else if (std::norm(state1) == 1.0)
{
state0 = std::complex<double>(1 / sqrt(2), 0);
state1 = std::complex<double>(-1 / sqrt(2), 0); // Adjust based on your interpretation
}
// Note: This is a simplification. Actual superposition involves phase.
}
void VirtualQubit::entangleWith(VirtualQubit &qubit)
{
entangledPartner = &qubit;
qubit.entangledPartner = this;
// Synchronize the entangled state with a random superposition
double angle = dis(gen) * 2 * M_PI;
std::complex<double> entangledState0 = std::complex<double>(cos(angle), sin(angle));
std::complex<double> entangledState1 = std::complex<double>(cos(angle + M_PI / 2), sin(angle + M_PI / 2));
state0 = qubit.state0 = entangledState0;
state1 = qubit.state1 = entangledState1;
}
VirtualQubit::VirtualQubit() : gen(std::random_device{}()), entangledPartner(nullptr) {
std::uniform_real_distribution<> dis(0.0, 1.0);
double angle = dis(gen) * 2 * M_PI; // Random angle for superposition
state0 = std::complex<double>(cos(angle), sin(angle));
state1 = std::complex<double>(cos(angle + M_PI / 2), sin(angle + M_PI / 2));
}
bool VirtualQubit::isEntangled() const {
return entangledPartner != nullptr;
}
int VirtualQubit::measure() {
std::uniform_real_distribution<> dis(0.0, 1.0);
double probabilityState0 = std::norm(state0);
int result = dis(gen) < probabilityState0 ? 0 : 1;
if (entangledPartner) {
entangledPartner->state0 = result == 0 ? std::complex<double>(1, 0) : std::complex<double>(0, 0);
entangledPartner->state1 = result == 1 ? std::complex<double>(1, 0) : std::complex<double>(0, 0);
}
return result;
}
void VirtualQubit::flip() {
std::swap(state0, state1); // Simplifies the flipping of the qubit's state
}