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Describe the bug
Hello, even when I have doublejump allowed only in the region and I'm doing the cmd to disable doublejump on every leave:
console-command-on-exit: [/doublejump for disable %username%]
players still sometimes bug fly outside, and not only doublejump, but actual creative fly.
How do you trigger it?
Not really sure, I cannot reproduce it, it seems to happen randomly, but very often, players just leave spawn & can fly in the world...
Server version
[18:38:13 INFO]: Current Purpur Version: 1.21-2275-82ccc76 (MC: 1.21)*
You are running the latest version
Plugin version
[18:38:20 INFO]: DoubleJump version 2.1.5
Plugin configuration
## Configuration file for the DoubleJump plugin.## If you have a problem with plugin configuration, please create an issue on the project's github.# However, if you like the plugin, leave a star for the project on GitHub.## Support site: https://github.com/imDMK/DoubleJump/issues/new/choose# GitHub: https://github.com/imDMK/DoubleJump## Specifies whether to check for a new plug-in version when the administrator joins the server# I highly recommend enabling this optioncheckForUpdate: true# Double jump use permissiondoubleJumpUsePermission: doublejump.use## Command settings#commandSettings:
# Specifies whether "/doublejump" command should be enableddoubleJumpEnabled: true## Jump settings#jumpSettings:
# Specifies whether to enable double jump mode for the player when he joins the server# NOTE: The player must have double jump permissionenableJumpModeOnJoinForPlayers: true# Specifies whether to enable double jump mode for the administrator when he joins the server# NOTE: The player must have double jump permission and OPenableJumpModeOnJoinForAdmins: true# Whether double jump fall damage is enabled or notjumpFallDamageEnabled: true# Jump multiplierjumpMultiple: 1.3# The value of how much up the jump is to be madejumpUp: 0.6## Jump sound settings#soundSettings:
# Specifies whether to enable double jump soundenabled: true# Specifies whether nearby players should hear the jump soundplayNearbyEnabled: false# Specifies the distance in X coordinates at which the jump sound should be playedplayNearbyX: 5.0# Specifies the distance in Y coordinates at which the jump sound should be playedplayNearbyY: 5.0# Specifies the distance in Z coordinates at which the jump sound should be playedplayNearbyZ: 5.0# List of available sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.htmlsounds:
- sound: ENTITY_EXPERIENCE_BOTTLE_THROWvolume: 0.2pitch: 1.0
- sound: ENTITY_EXPERIENCE_ORB_PICKUPvolume: 0.15pitch: 1.0## Jump particle settings#particleSettings:
# Specifies whether particles during a double jump are to be enabledenabled: true# List of particles during a double jump# Available particles: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html# Available colors: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Color.htmlparticles:
- particle: NOTEcolor: WHITEsize: 20count: 3offsetX: 2.0offsetY: 0.0offsetZ: 0.0extra: 0.0
- particle: BUBBLEcolor: WHITEsize: 40count: 3offsetX: 2.0offsetY: 0.0offsetZ: 0.0extra: 0.0## Jump restrictions settings#restrictionSettings:
# Restriction of regions where the player will not be able to double-jump# The WorldGuard plugin is required for this feature to workregionRestriction:
type: WHITELISTlist:
- wholespawn# Restriction of worlds where the player will not be able to double-jumpworldRestriction:
type: BLACKLISTlist:
- example-world# The restriction of the game modes during which the player will not be able to double-jumpgameModeRestriction:
type: BLACKLISTlist:
- CREATIVE
- SPECTATOR## Jump restriction notification settings#notificationSettings:
jumpDisabledRegion: "DISABLED: "jumpDisabledGameMode: "CHAT: <red>You cannot use double jump on this game mode"jumpDisabledWorld: "CHAT: <red>You cannot use double jump in this world"targetInDisabledRegion: "CHAT: <red>The player is in disabled region"targetHasDisabledGameMode: "CHAT: <red>The player has a game mode that is disabled"targetInDisabledWorld: "CHAT: <red>The player is in disabled world"## Jump item settings#itemSettings:
# Specifies whether the item should be enabledenabled: false# Cancel jump item repair in anvil?# If you allow it, the player will be able to repair the item, but will not be able to rename it (renaming will make the item inoperable)cancelRepair: false# Cancel enchant jump item in enchanting?# If you disable this option, the plugin will start ignoring enchantments on items when checking if a player has a jump itemcancelEnchant: true# Jump itemitem:
material: DIAMOND_BOOTSitem-meta:
display-name: "<red>DOUBLE JUMP"lore:
- ""
- "<red>This is double jump item!"
- ""enchantments:
infinity: 10## Jump item usage settings#usageSettings:
# This specifies the use of a double jump# Available usages:# HAVE_ITEM - The player must have the jump item in inventory# HOLD_ITEM - The player must hold the jump item# CLICK_ITEM - The player must right click item# WEAR_ITEM - The player must wear itemusage: CLICK_ITEM# Specifies whether to cancel the use of the itemcancel: false# Specifies whether to remove an item after using itdelete: false# Specifies whether to reduce the durability of an item after using it# Example: # reduceDurability: 5# The durability of the item will be reduced by 5# To disable, set the value to 0reduceDurability: 0# Specifies whether to double jump after using a jump itemdoubleJump: false# Specifies whether to cancel double jump mode after using a jump itemdisableDoubleJumpMode: false# Specifies whether to toggle double jump mode after using a jump itemswitchDoubleJumpMode: false## Jump item drop settings#dropSettings:
# Specifies whether to cancel the item dropcancel: false# Specifies whether to remove the item after dropping itdelete: false# Specifies whether to cancel double jump mode after dropping an itemdisableDoubleJumpMode: false## Jump item notification settings#notificationSettings:
jumpItemDisabled: "CHAT: <red>The jump item is disabled"# {PLAYER} - The name of the player for whom the jump item was addedjumpItemAdded: "CHAT: <green>Added a jump item to player {PLAYER}"# {PLAYER} - The name of the player for whom the jump item was removedjumpItemRemoved: "CHAT: <green>Removed a jump item from player {PLAYER} inventory and ender chest"targetHasNoJumpItem: "CHAT: <red>The player has no jump item in inventory and ender chest"targetHasFullInventory: "CHAT: <red>The player has a full inventory"## Jump streak settings#streakSettings:
# Specifies whether to enable double jump series resetenabled: true# Specifies whether the jump streak will be reset when the player touches the groundresetOnGround: false# Specifies whether the jump streak will be reset when the player diesresetOnDeath: true## Jump streak notification settings#notificationSettings:
# {STREAK} - New number of jump streakjumpStreakIncreased: "ACTIONBAR: <green>Yeah! Current streak: <dark_green>{STREAK}"jumpStreakHasBeenReset: "CHAT: <red>Ops! Your jump streak has been reset"## Jump delay settings#delaySettings:
# Specifies whether double jump delay should be enabledenabled: true# Specifies the double jump delay# Example value: 1s, 5s, 1mdelay: 1s## Jump limit settings#limitSettings:
# Specifies whether the jump limit should be enabledenabled: false# The default value of the jump limit is if the player does not have permissions listed in limitsByPermissionlimit: 1# Jump limits by permissions# Example:# <PERMISSION: double-jump>: <LIMIT: 2># If a player has the "double-jump" permission, he will be assigned a jump limit of 2# If not, he will be assigned a default jump limit valuelimitsByPermissions:
double-jump: 2five-jump: 5triple-jump: 3# Specifies the delay after which one jump is to be renewed for the player# If you want to disable jump regeneration, set the value to 0sregenerationDelay: 3s## Jump limit notification settings#notificationSettings:
jumpLimit: "CHAT: <red>You have no more jumps"jumpLimitReceived: "CHAT: <green>You received one jump"# {TIME} - Time left until get one double jumpjumpLimitRegenerationDelay: "CHAT: <red>You must wait {TIME} to get next jump"## Jump notification settings#notificationSettings:
# {TIME} - Time remaining until double jump can be usedjumpDelay: "DISABLED: "jumpModeEnabled: "CHAT: <green>Enabled double jump mode!"jumpModeDisabled: "CHAT: <red>Disabled double jump mode!"# {PLAYER} - The name of the player for whom double jump mode has been enabledjumpModeEnabledFor: "DISABLED: "# {PLAYER} - The name of the player for whom double jump mode has been disabledjumpModeDisabledFor: "DISABLED: "## Notification settings#notificationSettings:
configurationReloaded: "CHAT: <green>The plugin configuration has been reloaded."playerNotFound: "CHAT: <red>No player found with the given name"# {PERMISSIONS} - Required permissions to use the commandmissingPermissions: "CHAT: <red>Missing permissions: <dark_red>{PERMISSIONS}"# {USAGE} - Correct use of the commandinvalidUsage: "CHAT: <red>Invalid usage: <dark_red>{USAGE}"# Used when there is more than one option for using a commandinvalidUsageListFirst: "CHAT: <red>Invalid usage:"# {USAGE} - Correct use of the command# Used when there is more than one option for using a commandinvalidUsageList: "CHAT: <dark_gray>- <red>{USAGE}"## Placeholder settings#placeholderSettings:
# Message shown after using the placeholder if it returns true.# Example:# whenTrueMessage: 'Available'# Placeholder 'jump-player-is-delay' will return 'Available' when player doesn't have delaywhenTrueMessage: 'yes'# Message shown after using the placeholder if it returns false.# Example:# whenFalseMessage: 'Cooldown'# Placeholder 'jump-player-is-delay' will return 'Cooldown' when player have delaywhenFalseMessage: 'no'
The text was updated successfully, but these errors were encountered:
Thanks, I guess I'll need to disable plugin as I get reports on it almost daily, not sure if whitelist option doesn't work or just worldguard sometimes don't check it, not sure what can cause it
Describe the bug
Hello, even when I have doublejump allowed only in the region and I'm doing the cmd to disable doublejump on every leave:
console-command-on-exit: [/doublejump for disable %username%]
players still sometimes bug fly outside, and not only doublejump, but actual creative fly.
How do you trigger it?
Not really sure, I cannot reproduce it, it seems to happen randomly, but very often, players just leave spawn & can fly in the world...
Server version
[18:38:13 INFO]: Current Purpur Version: 1.21-2275-82ccc76 (MC: 1.21)*
Plugin version
[18:38:20 INFO]: DoubleJump version 2.1.5
Plugin configuration
The text was updated successfully, but these errors were encountered: