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[BUG] Invalid BaseTexture #51

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rmasoni opened this issue Mar 4, 2021 · 4 comments
Open

[BUG] Invalid BaseTexture #51

rmasoni opened this issue Mar 4, 2021 · 4 comments
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bug Something isn't working

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@rmasoni
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rmasoni commented Mar 4, 2021

When logging in as a player, custom Turn Marker images are replaced by warning signs and I get the following errors in the Console:

Error: The requested texture icons/target-origin.svg could not be loaded: Invalid BaseTexture
    loadTexture http://localhost:30000/scripts/foundry.js:36234
foundry.js:36238:13

Error: The requested texture icons/target-current.svg could not be loaded: Invalid BaseTexture
    loadTexture http://localhost:30000/scripts/foundry.js:36234

They work fine as a GM.

@kckaiwei
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Do you have the SVG so I can try to replicate?

@kckaiwei kckaiwei added the bug Something isn't working label Mar 10, 2021
@rmasoni
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rmasoni commented Mar 10, 2021

@kckaiwei
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kckaiwei commented May 1, 2021

Sorry for the late reply, life's been busy, but I've tried this again, and I can't replicate it. Are the GM for this game? localhost:30000 is the default port that's used for the docker repo.

Running a docker container for a test server, I can't replicate it. I'm guessing it might be a problem since as a client, you won't have access to localhost:30000 remotely, since localhost is relative and will point to your own machine. It sounds like a configuration issue so far.

@kckaiwei kckaiwei changed the title Invalid BaseTexture [BUG] Invalid BaseTexture May 1, 2021
@rmasoni
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rmasoni commented May 1, 2021

I experienced this when testing some things on the player side while hosting the server locally. That's why it's localhost. I hosted the game and logged in as a player.

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