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mobjinfo.c
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// generated by makeinfo
#include "DoomDef.h"
mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
{ // MT_PLAYER
-1, // doomednum
S_PLAY_STND, // spawnstate
1000, // spawnhealth
S_PLAY_RUN1, // seestate
0, // seesound
0, // hearsound
S_PLAY_PAIN, // painstate
200, // painchance
0, // painsound
S_NULL, // meleestate
S_PLAY_ATK1, // missilestate
S_PLAY_DIE1, // deathstate
0, // deathsound
0, // speed
16*FRACUNIT, // radius
56*FRACUNIT, // height
600, // points
0, // damage
0 // flags
},
{ // MT_TROOP
3001, // doomednum
S_TROO_STND, // spawnstate
60, // spawnhealth
S_TROO_RUN1, // seestate
0, // seesound
0, // hearsound
S_TROO_PAIN, // painstate
200, // painchance
0, // painsound
S_TROO_ATK1, // meleestate
S_TROO_ATK1, // missilestate
S_TROO_DIE1, // deathstate
0, // deathsound
8, // speed
20*FRACUNIT, // radius
56*FRACUNIT, // height
600, // points
0, // damage
0 // flags
},
{ // MT_POSSESSED
3004, // doomednum
S_POSS_STND, // spawnstate
20, // spawnhealth
S_POSS_RUN1, // seestate
0, // seesound
0, // hearsound
S_POSS_PAIN, // painstate
200, // painchance
0, // painsound
0, // meleestate
S_POSS_ATK1, // missilestate
S_POSS_DIE1, // deathstate
0, // deathsound
8, // speed
20*FRACUNIT, // radius
56*FRACUNIT, // height
200, // points
0, // damage
0 // flags
},
{ // MT_SHOTGUY
9, // doomednum
S_SPOS_STND, // spawnstate
30, // spawnhealth
S_SPOS_RUN1, // seestate
0, // seesound
0, // hearsound
S_SPOS_PAIN, // painstate
170, // painchance
0, // painsound
0, // meleestate
S_SPOS_ATK1, // missilestate
S_SPOS_DIE1, // deathstate
0, // deathsound
8, // speed
20*FRACUNIT, // radius
56*FRACUNIT, // height
600, // points
0, // damage
0 // flags
},
{ // MT_SERGEANT
3002, // doomednum
S_SARG_STND, // spawnstate
150, // spawnhealth
S_SARG_RUN1, // seestate
0, // seesound
0, // hearsound
S_SARG_PAIN, // painstate
180, // painchance
0, // painsound
S_SARG_ATK1, // meleestate
0, // missilestate
S_SARG_DIE1, // deathstate
0, // deathsound
10, // speed
30*FRACUNIT, // radius
56*FRACUNIT, // height
1500, // points
0, // damage
0 // flags
},
{ // MT_HEAD
3005, // doomednum
S_HEAD_STND, // spawnstate
400, // spawnhealth
S_HEAD_RUN1, // seestate
0, // seesound
0, // hearsound
S_HEAD_PAIN, // painstate
128, // painchance
0, // painsound
0, // meleestate
S_HEAD_ATK1, // missilestate
S_HEAD_DIE1, // deathstate
0, // deathsound
8, // speed
31*FRACUNIT, // radius
56*FRACUNIT, // height
4000, // points
0, // damage
0 // flags
},
{ // MT_SKULL
3006, // doomednum
S_SKULL_STND, // spawnstate
100, // spawnhealth
S_SKULL_RUN1, // seestate
0, // seesound
0, // hearsound
S_SKULL_PAIN, // painstate
200, // painchance
0, // painsound
0, // meleestate
S_SKULL_ATK1, // missilestate
S_SKULL_DIE1, // deathstate
0, // deathsound
8, // speed
16*FRACUNIT, // radius
56*FRACUNIT, // height
1000, // points
0, // damage
0 // flags
},
{ // MT_BRUISER
3003, // doomednum
S_BOSS_STND, // spawnstate
1000, // spawnhealth
S_BOSS_RUN1, // seestate
0, // seesound
0, // hearsound
S_BOSS_PAIN, // painstate
50, // painchance
0, // painsound
S_BOSS_ATK1, // meleestate
S_BOSS_ATK1, // missilestate
S_BOSS_DIE1, // deathstate
0, // deathsound
8, // speed
24*FRACUNIT, // radius
72*FRACUNIT, // height
10000, // points
0, // damage
0 // flags
},
{ // MT_SPIDER
7, // doomednum
S_SPID_STND, // spawnstate
2000, // spawnhealth
S_SPID_RUN1, // seestate
0, // seesound
0, // hearsound
S_SPID_RUN1, // painstate
40, // painchance
0, // painsound
0, // meleestate
S_SPID_RUN1, // missilestate
S_SPID_DIE1, // deathstate
0, // deathsound
8, // speed
60*FRACUNIT, // radius
100*FRACUNIT, // height
20000, // points
0, // damage
0 // flags
},
{ // MT_CYBORG
16, // doomednum
S_CYBER_STND, // spawnstate
3000, // spawnhealth
S_CYBER_RUN1, // seestate
0, // seesound
0, // hearsound
S_CYBER_RUN1, // painstate
20, // painchance
0, // painsound
0, // meleestate
0, // missilestate
S_CYBER_DIE1, // deathstate
0, // deathsound
8, // speed
40*FRACUNIT, // radius
110*FRACUNIT, // height
30000, // points
0, // damage
0 // flags
},
{ // MT_BARREL
2035, // doomednum
S_BAR1, // spawnstate
30, // spawnhealth
0, // seestate
0, // seesound
0, // hearsound
0, // painstate
0, // painchance
0, // painsound
0, // meleestate
0, // missilestate
S_BEXP, // deathstate
0, // deathsound
0, // speed
10*FRACUNIT, // radius
32*FRACUNIT, // height
0, // points
0, // damage
0 // flags
},
{ // MT_TROOPSHOT
-1, // doomednum
S_TBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
0, // hearsound
S_NULL, // painstate
0, // painchance
0, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_TBALLX1, // deathstate
0, // deathsound
10*FRACUNIT, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // points
3, // damage
0 // flags
},
{ // MT_HEADSHOT
-1, // doomednum
S_RBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
0, // hearsound
S_NULL, // painstate
0, // painchance
0, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_RBALLX1, // deathstate
0, // deathsound
10*FRACUNIT, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // points
5, // damage
0 // flags
},
{ // MT_BIGHEADSHOT
-1, // doomednum
S_BBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
0, // hearsound
S_NULL, // painstate
0, // painchance
0, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BBALLX1, // deathstate
0, // deathsound
10*FRACUNIT, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // points
8, // damage
0 // flags
},
{ // MT_BRUISERSHOT
-1, // doomednum
S_GBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
0, // hearsound
S_NULL, // painstate
0, // painchance
0, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_GBALLX1, // deathstate
0, // deathsound
10*FRACUNIT, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // points
8, // damage
0 // flags
},
{ // MT_ROCKET
-1, // doomednum
S_ROCKET, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
0, // hearsound
S_NULL, // painstate
0, // painchance
0, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_EXPLODE1, // deathstate
0, // deathsound
20*FRACUNIT, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // points
20, // damage
0 // flags
},
{ // MT_PLASMA1
-1, // doomednum
S_GPBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
0, // hearsound
S_NULL, // painstate
0, // painchance
0, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_GBALLX1, // deathstate
0, // deathsound
25*FRACUNIT, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // points
5, // damage
0 // flags
},
{ // MT_PLASMA2
-1, // doomednum
S_TBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
0, // hearsound
S_NULL, // painstate
0, // painchance
0, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_TBALLX1, // deathstate
0, // deathsound
31*FRACUNIT, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // points
5, // damage
0 // flags
},
{ // MT_ARM1
2018, // doomednum
S_ARM1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
0, // hearsound
S_NULL, // painstate
0, // painchance
0, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
0, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // points
0, // damage
TF_SPECIAL // flags
},
{ // MT_ARM2
2019, // doomednum
S_ARM2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
0, // seesound
0, // hearsound
S_NULL, // painstate
0, // painchance
0, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
0, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // points
0, // damage
TF_SPECIAL // flags
}
};