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Fullscreen resolution not scaling properly #491
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UPDATE: I tested the same on my Moonlight client, which is installed on my MacOS system, and it does not seem to have this issue with the scaling. Steam Big Picture mode: No problem with scaling on any ingame resolution. This has also been addressed to the guys at Universal Blue and hopefully we will come up with something on that as well. Here's something even more weird. For example, on a certain spot on a game, when using "Pixel" as a scaling method for a 900p resolution, I'm getting 40fps, while with "Linear" I'm solid 60fps, and on a 1080p Linear its 50fps, so yes, this scaling option goes out the window. |
Steam Link has support for monitor/resolution change IIRC. While Moonlight doesn't support change of resolution. |
Hi @mariotaku and thank you for you brilliant work over this git. -Same Game/Settings/Setup/TV Test 1: Launch from Dekstop mode of Steam - no problem So the question here is, if Moonlight does not support change of resolution, then why it's not having problems with that on 2 of the 3 tests? If that was indeed the case(Moonlight doesn't support change of resolution) then shouldn't this affect all of the tests? |
Maybe it's connected to the full screen mode of the game. If it's windowed full screen, then the actual resolution won't change. Did you try changing resolution in a full screen (not windowed full screen) game? |
Yes, that is exactly where the issue shows up, on a fullscreen resolution, as the windowed resolution is locked by the OS and cannot be changed, but instead, whenever a windowed of any kind is selected, the native resolution of the host system is applied, thus the issue does not appear. |
Moonlight Version
1.6.28
Device Type
webOS TV
Device Model
LG C4
Device OS
9.2.2
Host OS
Linux
Host Software
Sunshine
Host Setup
ROG Ally Z1E running latest BazziteOS as a Host system to stream on the TV
Bug Description
Resolution is not scaling up properly when we are using a lower then the streaming resolution.
For example, I set my streaming resolution to be 1920x1080p at 60fps, but if I set the game to any resolution that is lower then this, then the image is not scaling up on the fullscreen, I also tested this with SteamLink and the issue is not there, regardless of which resolution I stream to the TV, and which resolution I set in the game.
While using Moonlight on the WebOS however, this is not the case.
It seems like Moonlight is searching for the same resolution which is set to stream at, and every other resolution different then that, is not scaled up properly on the entire screen, as it can be seen from the 2 pictures that I took, the issue is there when the ingame resolution is lower then 1080p and set to Fullscreen, and then the issue is resolved when I switch to Windowed Fullscreen(borderless), but that's also because usually WIndowed mode is using the native resolution of the stream(or at least that's what I believe it's happening here)
Reproduction Steps
Expected Behavior
To scale the image on the screen properly, regardless of ingame resolution, just like SteamLink does.
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