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session02.js
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const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
const startButton = document.getElementById('startButton');
const contentDiv = document.getElementById('content');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
let elapsedTime, lastTime, firstPassTime, isFirstLoop, sawtoothValue, animationFrameId, t1, t2, t3, t4, player;
t1 = 60000; // 1 min
t2 = 180000; // 3 min
t3 = 270000; // 4 min 30 sec
t4 = 355000; // 5 min 55 sec
lastTime = 0;
isFirstLoop = 1;
firstPassTime = 0;
// Add a custom button to the player
// Load and play a specific video
function onYouTubeIframeAPIReady() {
//console.log("api is loaded");
player = new YT.Player('player',{
videoId: 'Wa-XPQWeNj8',
events: {
'onReady': onPlayerReady
}
});
}
function onPlayerReady(event) {
startButton.style.display = 'block'; // show the button now that hidden video is ready
startButton.addEventListener('click', function() {
event.target.playVideo();
});
}
function startFlashing() {
contentDiv.style.display = 'none'; // Hide the text content
canvas.style.display = 'block'; // Show the canvas
startButton.style.display = 'none'; // Hide the button
// Play flashing lights signals with requestAnimationFrame
function playSignals(timestamp) {
//start counting time when "start" button pressed, not when webpage opened
if (isFirstLoop == 1){
firstPassTime = timestamp;
lastTime = timestamp;
isFirstLoop = 0;
}
elapsedTime = lastTime - firstPassTime;
//console.log(elapsedTime);
//elapsedTime is measured in milliseconds.
//For example, 2 minutes = 2 min x 60sec/min x 1000 milliseconds/sec = 120,000 milliseconds
//Total duration of song is 9 min, 41 sec = 581,000 milliseconds
if (elapsedTime < t1){
signal01(elapsedTime);
}
if ((elapsedTime >= t1) && (elapsedTime < t2)){
signal02(elapsedTime);
}
if ((elapsedTime >= t2) && (elapsedTime < t3)){
signal03(elapsedTime);
}
if ((elapsedTime >= t3) && (elapsedTime < t4)){
signal04(elapsedTime);
}
if (elapsedTime >= t4){
signal05(elapsedTime);
}
ctx.fillRect(0, 0, canvas.width, canvas.height);
lastTime = timestamp;
animationFrameId = requestAnimationFrame(playSignals);
}
animationFrameId = requestAnimationFrame(playSignals);
// Prepare to stop
startButton.removeEventListener('click', startFlashing);
startButton.addEventListener('click', stopFlashing);
startButton.textContent = 'Stop';
startButton.style.display = 'block';
// Add global event listeners for stopping
document.addEventListener('click', stopHandler);
document.addEventListener('keydown', stopHandler);
}
//combine "patterns" into "signals"
function signal01(elapsedTime){
let periodColor1, slopeColor1, dcOffsetColor1, timeInterval, initialPeriod, finalPeriod, numberOfIntervals, timeIntervalStart, timeIntervalFinish;
timeIntervalStart = 0;
timeIntervalFinish = t1;
timeInterval = (timeIntervalFinish - timeIntervalStart);
numberOfIntervals = 5;
initialPeriod = 2500; //in milliseconds
finalPeriod = 250;
//console.log("finalPeriod", finalPeriod);
periodColor1 = initialPeriod + ((finalPeriod - initialPeriod)/timeInterval)*(Math.round((elapsedTime - timeIntervalStart)/(timeInterval/numberOfIntervals))*(timeInterval/numberOfIntervals));
//Decrease period (i.e. increase frequency) in equal steps specified by numberOfIntervals, initialPeriod, and finalPeriod.
slopeColor1 = 200/periodColor1; //Height of sawtooth arbitrary decision. Choose 200, so when duty cycle = 50%, sawtooth goes from -100 to 100
dcOffsetColor1 = -100; //dcOffset controls duty cycle.
//dcOffset duty cycle ranges from 0 to -200. -100 = 50% duty cycle,
//dutyCycle = (dcOffset/MAXdcOffset)*100%
//Note: duty cycles too far from 50% look a little glitchy.
pattern04(elapsedTime, periodColor1, slopeColor1, dcOffsetColor1);
}
function signal02(elapsedTime){
let periodColor1, slopeColor1, dcOffsetColor1, timeInterval, initialPeriod, finalPeriod, numberOfIntervals, timeIntervalStart, timeIntervalFinish;
timeIntervalStart = t1;
timeIntervalFinish = t2;
timeInterval = (timeIntervalFinish - timeIntervalStart);
numberOfIntervals = 2;
initialPeriod = 250; //in milliseconds
finalPeriod = 125;
periodColor1 = initialPeriod + ((finalPeriod - initialPeriod)/timeInterval)*(Math.round((elapsedTime - timeIntervalStart)/(timeInterval/numberOfIntervals))*(timeInterval/numberOfIntervals));
//Decrease period (i.e. increase frequency) in equal steps specified by numberOfIntervals, initialPeriod, and finalPeriod.
slopeColor1 = 200/periodColor1; //Height of sawtooth arbitrary decision. Choose 200, so when duty cycle = 50%, sawtooth goes from -100 to 100
dcOffsetColor1 = -100; //dcOffset controls duty cycle.
//dcOffset duty cycle ranges from 0 to -200. -100 = 50% duty cycle,
//dutyCycle = (dcOffset/MAXdcOffset)*100%
//Note: duty cycles too far from 50% look a little glitchy.
pattern02(elapsedTime, periodColor1, slopeColor1, dcOffsetColor1);
}
function signal03(elapsedTime){
let periodColor1, slopeColor1, dcOffsetColor1;
periodColor1 = 125;
slopeColor1 = 200/periodColor1;
dcOffsetColor1 = -100;
pattern03(elapsedTime, periodColor1, slopeColor1, dcOffsetColor1);
}
function signal04(elapsedTime){
let periodColor1, slopeColor1, dcOffsetColor1, timeInterval, initialPeriod, finalPeriod, numberOfIntervals, timeIntervalStart, timeIntervalFinish;
timeIntervalStart = t3;
timeIntervalFinish = t4;
timeInterval = (timeIntervalFinish - timeIntervalStart);
numberOfIntervals = 6;
initialPeriod = 125; //in milliseconds
finalPeriod = 2500;
periodColor1 = initialPeriod + ((finalPeriod - initialPeriod)/timeInterval)*(Math.round((elapsedTime - timeIntervalStart)/(timeInterval/numberOfIntervals))*(timeInterval/numberOfIntervals));
//Decrease period (i.e. increase frequency) in equal steps specified by numberOfIntervals, initialPeriod, and finalPeriod.
slopeColor1 = 200/periodColor1; //Height of sawtooth arbitrary decision. Choose 200, so when duty cycle = 50%, sawtooth goes from -100 to 100
dcOffsetColor1 = -100; //dcOffset controls duty cycle.
//dcOffset duty cycle ranges from 0 to -200. -100 = 50% duty cycle,
//dutyCycle = (dcOffset/MAXdcOffset)*100%
//Note: duty cycles too far from 50% look a little glitchy.
pattern04(elapsedTime, periodColor1, slopeColor1, dcOffsetColor1);
}
function signal05(elapsedTime){
let periodColor1, slopeColor1, dcOffsetColor1;
periodColor1 = 1;
slopeColor1 = 200/periodColor1; //Height of sawtooth arbitrary decision. Choose 200, so when duty cycle = 50%, sawtooth goes from -100 to 100
dcOffsetColor1 = -100; //dcOffset controls duty cycle.
//dcOffset duty cycle ranges from 0 to -200. -100 = 50% duty cycle,
//dutyCycle = (dcOffset/MAXdcOffset)*100%
//Note: duty cycles too far from 50% look a little glitchy.
pattern05(elapsedTime, periodColor1, slopeColor1, dcOffsetColor1);
}
function pattern01(elapsedTime, period, slope, dcOffset) {
let sawtoothValue, triangleValue, scaleRed, scaleGreen, scaleBlue;
sawtoothValue = slope*(elapsedTime % period) + dcOffset;
triangleValue = Math.abs(Math.abs(sawtoothValue) + dcOffset);
//console.log("triangleValue", triangleValue);
//rgb value of dark orchid is: (153, 50, 204)
//(triangleValue/dcOffset) goes from 0 to 1, and then back to 0, during one period
//Smoothly transition from black to dark orchid, rgb(153,50,204), back to black, rgb(0,0,0)
scaleRed = Math.round(Math.abs(triangleValue/dcOffset)*153);
scaleGreen = Math.round(Math.abs(triangleValue/dcOffset)*50);
scaleBlue = Math.round(Math.abs(triangleValue/dcOffset)*204);
ctx.fillStyle = "rgb("+scaleRed+", "+scaleGreen+", "+scaleBlue+")";
}
function pattern02(elapsedTime, period, slope, dcOffset) {
let sawtoothValue, triangleValue, scaleRed, scaleGreen, scaleBlue;
sawtoothValue = slope*(elapsedTime % period) + dcOffset;
triangleValue = Math.abs(Math.abs(sawtoothValue) + dcOffset);
//rgb value of spring green is: rgb(0,255,127)
//(triangleValue/dcOffset) goes from 0 to 1, and then back to 0, during one period
//Smoothly transition from black to spring green, rgb(0,255,127), back to black, rgb(0,0,0)
scaleRed = Math.round(Math.abs(triangleValue/dcOffset)*0);
scaleGreen = Math.round(Math.abs(triangleValue/dcOffset)*255);
scaleBlue = Math.round(Math.abs(triangleValue/dcOffset)*127);
ctx.fillStyle = "rgb("+scaleRed+", "+scaleGreen+", "+scaleBlue+")";
}
function pattern03(elapsedTime, period, slope, dcOffset) {
let sawtoothValue, triangleValue, scaleRed, scaleGreen, scaleBlue;
sawtoothValue = slope*(elapsedTime % period) + dcOffset;
triangleValue = Math.abs(Math.abs(sawtoothValue) + dcOffset);
//rgb value of sky blue is: rgb(135,206,235)
//(triangleValue/dcOffset) goes from 0 to 1, and then back to 0, during one period
//Smoothly transition from black to sky blue, rgb(135,206,235), back to black, rgb(0,0,0)
scaleRed = Math.round(Math.abs(triangleValue/dcOffset)*135);
scaleGreen = Math.round(Math.abs(triangleValue/dcOffset)*206);
scaleBlue = Math.round(Math.abs(triangleValue/dcOffset)*235);
ctx.fillStyle = "rgb("+scaleRed+", "+scaleGreen+", "+scaleBlue+")";
}
function pattern04(elapsedTime, period, slope, dcOffset) {
let sawtoothValue, triangleValue, scaleRed, scaleGreen, scaleBlue;
sawtoothValue = slope*(elapsedTime % period) + dcOffset;
triangleValue = Math.abs(Math.abs(sawtoothValue) + dcOffset);
//rgb value of custom orange is: rgb(248,196,113)
//(triangleValue/dcOffset) goes from 0 to 1, and then back to 0, during one period
//Smoothly transition from black to custom orange, rgb(248,196,113), back to black, rgb(0,0,0)
scaleRed = Math.round(Math.abs(triangleValue/dcOffset)*248);
scaleGreen = Math.round(Math.abs(triangleValue/dcOffset)*196);
scaleBlue = Math.round(Math.abs(triangleValue/dcOffset)*113);
ctx.fillStyle = "rgb("+scaleRed+", "+scaleGreen+", "+scaleBlue+")";
}
function pattern05(elapsedTime, period, slope, dcOffset) {
//let sawtoothValue;
//sawtoothValue = slope*(elapsedTime % period) + dcOffset;
ctx.fillStyle = 'black';
}
function stopFlashing() {
if (animationFrameId) cancelAnimationFrame(animationFrameId);
startButton.textContent = 'Begin Flashing';
startButton.removeEventListener('click', stopFlashing);
startButton.addEventListener('click', startFlashing);
isFirstLoop = 1;
// Remove global event listeners
document.removeEventListener('click', stopHandler);
document.removeEventListener('keydown', stopHandler);
// Resetting the page to its initial state
contentDiv.style.display = 'block';
startButton.style.display = 'block';
canvas.style.display = 'none';
//location.reload(true); //refresh the webpage
}
function stopHandler(event) {
// Preventing the event from re-triggering start
if (event.target !== startButton) {
stopFlashing();
//location.reload(true); //refresh the webpage
//console.log(player.getPlayerState());
}
}
startButton.addEventListener('click', startFlashing);
window.addEventListener('resize', () => {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
});