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Hey, Sounds like an interesting project. Unfortunately this plugin isn't really going to help you with wall navmesh. I'm not aware of any support in Unreal (recast), or any easily available third party solution, so you'd probably need to roll your own. |
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Hi guys,
I'm working on my 1st title called Infernal, and I'd like to make the enemy able to walk on both ground and walls.
for exemple: let's say the enemy is running towards the player and he gets shot instead of completing the chase he jumps on the wall and starts running on it instead as a way throw off the player's crosshair
think about it as having a normal navmesh on the ground, a vertical one on the walls and a navlink in between so the ai could jump back and forth. the only problem is there is no way that I know of to have vertical navmesh in unreal.
so is it possible to use this to fake it for exemple make the enemy fly along the walls and make it look like he is running on it.
please, if you have any suggestions feel free to comment.
thanks in advance<3
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