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BossIdle.h
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//=====================================
//
//ボスアイドルヘッダ[BossIdle.h]
//Author:GP12B332 21 立花雄太
//
//=====================================
#ifndef _BOSSIDLE_H_
#define _BOSSIDLE_H_
#include "main.h"
#include "IStateMachine.h"
#include "BossEnemyModel.h"
/**************************************
前方宣言
***************************************/
/**************************************
マクロ・列挙子定義
***************************************/
/**************************************
クラス定義
***************************************/
class BossEnemyModel::BossIdle : public IStateMachine<BossEnemyModel>
{
public:
void OnStart(BossEnemyModel* entity);
int OnUpdate(BossEnemyModel* entity);
private:
int cntFrame;
};
#endif