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Bat.cs
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using System;
using SplashKitSDK;
namespace TombOfTheMask
{
public class Bat : LivingObject
{
// Variables
private string _direction;
private Bitmap _batBitMap = SplashKit.LoadBitmap("bat", "bat.png");
// Constructor
public Bat(string name, float x, float y, string direction) : base(name, x, y)
{
_direction = direction;
// Set the initial way based on the given direction
if (_direction == "horizontal")
{
Way = "up";
}
else
{
Way = "left";
}
this.Image = _batBitMap;
}
// Move the bat
public override void Move(float x, float y)
{
// Check the direction of the bat and move accordingly
if (_direction == "vertical")
{
if (Blocked == false)
{
if (Way == "left")
{
X -= (float)x;
}
else
{
X += (float)x;
}
}
}
else
{
if (Blocked == false)
{
if (Way == "up")
{
Y -= (float)y;
}
else
{
Y += (float)y;
}
}
}
}
}
}