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Releases: overextended/ox_inventory

v2.8.4

10 May 02:54
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Features

Bug Fixes

  • client: weaponSlot assignment during swapItems #680 (Aaron)
  • client: compare distance to inventory max distance (Linden)
  • server: send right inventory max distance to client (Linden)
  • server/inventory: clone item metadata when moving to a new slot (Linden)
  • client: melee weapon usage when using aimedfiring convar (Linden)
  • server: use generic item.name instead of v.name (Linden)
  • client/shops: properly remove points (Linden)
  • server/inventory: RemoveItem should not overwrite metadata (Linden)
  • server/shops: Check if price is lower than 0 (#709) #709 (PlouffeLuL)

Code Refactoring

  • server/inventory: only clone toData.metadata when splitting (Linden)
  • client/shops: assign shopid to shops when using qtarget (Linden)
  • server/inventory: inventory sync when "stealing" (Linden)

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Commits

v2.8.3

24 Apr 14:12
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Bug Fixes

  • server/inventory: custom drop creation #678 (bot-rom)
  • client: sync currentWeapon.slot with the server (Linden)
  • server/inventory: weapon slot syncing (Linden)
  • server/inventory: Search returns incorrect value for invalid items (Linden)
  • server/inventory: incorrect index when turning single item (Linden)
  • client: drops creation on load (Linden)

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v2.8.2

20 Apr 00:40
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Bug Fixes

  • Use correct name for notification type (Luke)
  • server/inventory: weapon holstering (Linden)

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v2.8.1

19 Apr 11:23
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Bug Fixes

  • init: proper dependency warning for old versions (Linden)
  • client: glovebox access (Linden)

Code Refactoring

  • client/utils: adjust raycast offsets (Linden)

v2.8.0

19 Apr 01:01
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Features

Bug Fixes

  • client/utils: GetClosestPlayer return values (Linden)
  • client: points distance check and drop invtype (Linden)
  • client: don't open glovebox for invalid vehicles (Linden)
  • locales: Add missing Hungarian locales (#665) #665 (Csoki)
  • client/shops: check for point when removing shops (Linden)
  • disarm weapon when swapping (Linden)
  • web: stack items when using fast movement (Linden)
  • server/items: allow stunguns to have a serial (Linden)

Code Refactoring

  • client/utils: don't return targetDistance (Linden)
  • client: replace internal marker system with lib.points (Linden)
  • client/interface: replace progressbar with lib.progressBar (Linden)
  • replace notification system with lib.notify (Linden)
  • client/interface: replace keyboard with ox_lib input (Linden)
  • init: update lib.checkDependency (Linden)
  • web: remove unused components (Linden)

Continuous Integration

  • releases: Automatic fxmanifest version bump (#660) #660 (Luke)
  • release: disable version bumper (Linden)

Chores

  • resource dependencies (Linden)

Commits

v2.7.4

10 Apr 23:01
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Bug Fixes

  • mysql: update ox_core vehicle column refs (Linden)

Code Refactoring

  • mysql: do not await bulk queries (Linden)
  • server/inventory: use bulk queries when triggering saveInventories (Linden)

Chores

Commits

  • server: prevent inventory access with Inventory.Lock (Linden)

v2.7.3

04 Apr 17:45
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Bug Fixes

  • server/inventory: fix AddItem success cb #643 (Snow)
  • locales: Portuguese and Polish (#641) #641 (Qpr)
  • server: Don't allow ammo usage without weapon (Luke)
  • server: send data.component to ox_inventory:useItem callback (Linden)
  • client: prevent ammo and component use when no weapon is equipped (Linden)

Commits

  • 667317e: Create FUNDING.yml (Linden)
  • dc017f4: Fix inventory weight check (Ryan Wake) #646

v2.7.2

30 Mar 14:38
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Bug Fixes

  • server/items: don't show warnings when no items exist in db (Linden)
  • client: v.usable should set to bool (Linden)

v2.7.1

30 Mar 12:43
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Bug Fixes

  • client: fix weapon, ammo, and component usage (Linden)

v2.7.0

30 Mar 11:29
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Features

  • items: support server-side item hooks (Linden)

Bug Fixes

  • server/mysql: UPDATE_PLAYER should reference charid (Linden)
  • server/inventory: openStash inventory type (Linden)
  • setup/dbcleanup: parameters > 0 (Linden)
  • locales: Update it locales (#631) #631 (ffpetrozzi)
  • server: don't call setPlayerData because creating the inventory (Linden)
  • client: disable dumpster access while in a vehicle (Linden)
  • web: use currency locale (Linden)
  • client: items not consumed on use (Linden)

Code Refactoring

  • client: set Utils.WeaponWheel state when nil (Linden)
  • bridge/server: tonumber player.source (Linden)
  • client: explicitly set firetruck weapon (Linden)
  • shared/items: item type as variable, and support weapon model (Linden)
  • support updated item data (Linden)
  • server/shops: only randomise prices when using 'money' (Linden)
  • server/items: trigger ox_inventory:itemList on start (Linden)
  • server/items: don't set description as an empty string (Linden)
  • server/items: remove SQL item deletion (Linden)
  • server/inventory: prevent maxWeight under 1000 (Linden)

Chores

Commits