Releases: overextended/ox_inventory
Releases · overextended/ox_inventory
v2.8.4
Features
- weapon/component: add missing components (#708) #708 (PyschoShock)
Bug Fixes
- client: weaponSlot assignment during swapItems #680 (Aaron)
- client: compare distance to inventory max distance (Linden)
- server: send right inventory max distance to client (Linden)
- server/inventory: clone item metadata when moving to a new slot (Linden)
- client: melee weapon usage when using aimedfiring convar (Linden)
- server: use generic item.name instead of v.name (Linden)
- client/shops: properly remove points (Linden)
- server/inventory: RemoveItem should not overwrite metadata (Linden)
- server/shops: Check if price is lower than 0 (#709) #709 (PlouffeLuL)
Code Refactoring
- server/inventory: only clone toData.metadata when splitting (Linden)
- client/shops: assign shopid to shops when using qtarget (Linden)
- server/inventory: inventory sync when "stealing" (Linden)
Chores
- update version (Linden)
Commits
v2.8.3
Bug Fixes
- server/inventory: custom drop creation #678 (bot-rom)
- client: sync currentWeapon.slot with the server (Linden)
- server/inventory: weapon slot syncing (Linden)
- server/inventory: Search returns incorrect value for invalid items (Linden)
- server/inventory: incorrect index when turning single item (Linden)
- client: drops creation on load (Linden)
Chores
- update version (Linden)
v2.8.2
v2.8.1
v2.8.0
Features
- locales: Turkish locale (#666) #666 (Compass Soft)
- server/inventory: send slot data to AddItem callback (Linden)
Bug Fixes
- client/utils: GetClosestPlayer return values (Linden)
- client: points distance check and drop invtype (Linden)
- client: don't open glovebox for invalid vehicles (Linden)
- locales: Add missing Hungarian locales (#665) #665 (Csoki)
- client/shops: check for point when removing shops (Linden)
- disarm weapon when swapping (Linden)
- web: stack items when using fast movement (Linden)
- server/items: allow stunguns to have a serial (Linden)
Code Refactoring
- client/utils: don't return targetDistance (Linden)
- client: replace internal marker system with lib.points (Linden)
- client/interface: replace progressbar with lib.progressBar (Linden)
- replace notification system with lib.notify (Linden)
- client/interface: replace keyboard with ox_lib input (Linden)
- init: update lib.checkDependency (Linden)
- web: remove unused components (Linden)
Continuous Integration
- releases: Automatic fxmanifest version bump (#660) #660 (Luke)
- release: disable version bumper (Linden)
Chores
- resource dependencies (Linden)
Commits
v2.7.4
v2.7.3
Bug Fixes
- server/inventory: fix AddItem success cb #643 (Snow)
- locales: Portuguese and Polish (#641) #641 (Qpr)
- server: Don't allow ammo usage without weapon (Luke)
- server: send data.component to ox_inventory:useItem callback (Linden)
- client: prevent ammo and component use when no weapon is equipped (Linden)
Commits
v2.7.2
v2.7.1
v2.7.0
Features
- items: support server-side item hooks (Linden)
Bug Fixes
- server/mysql: UPDATE_PLAYER should reference charid (Linden)
- server/inventory: openStash inventory type (Linden)
- setup/dbcleanup: parameters > 0 (Linden)
- locales: Update it locales (#631) #631 (ffpetrozzi)
- server: don't call setPlayerData because creating the inventory (Linden)
- client: disable dumpster access while in a vehicle (Linden)
- web: use currency locale (Linden)
- client: items not consumed on use (Linden)
Code Refactoring
- client: set Utils.WeaponWheel state when nil (Linden)
- bridge/server: tonumber player.source (Linden)
- client: explicitly set firetruck weapon (Linden)
- shared/items: item type as variable, and support weapon model (Linden)
- support updated item data (Linden)
- server/shops: only randomise prices when using 'money' (Linden)
- server/items: trigger ox_inventory:itemList on start (Linden)
- server/items: don't set description as an empty string (Linden)
- server/items: remove SQL item deletion (Linden)
- server/inventory: prevent maxWeight under 1000 (Linden)
Chores
- update version (Linden)