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1.2.7-changelog.txt
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Asset - Added quake head hitsound - headStyle 9
Asset - Added new country flags
Asset - Added new medpack image with more red color
Config - Added cg_errordecay, r_showtris, and r_shownormals to server template configs
Client - Added custom console colors and alpha
Client - Adjusted raw mouse input
Client - Fixed cdkey generation
Client - Added cg_muzzleFlash 2 to show flash on client and enemy
Client - Added mouse buttons 4 and 5
Client/Server - Print who issued /readyteam in console
Client/Server - Center print when opponent loses objective
Client/Server - Improved end of round sound duplication
Client/Server - Added download message for invalid client version
Client/Server - Fixed footstep bobbing for high FPS
Client/Server - Fixed cg gun frame crash on team switch
Server - Kick players with shared guids that are messing up stats
Server - Fixed kick voting so it only looks at player count on the team that called the vote
Server - Fixed team locking during warmup/disconnects
Server - Prevent document revive bug
Server - Fixed artillery instant kill bug
Server - Added cvar to control forcetapout
Server - Fixed map voting when loading mapindex 0
Server - Fixed knockback for fps
Server - Fixed maxlives so players do not respawn
Server - Fixed objective capture stats
Server - Fixed vote percent for non startmatch votes
Server - Record filename when FS_FileForHandle is NULL
Server - #387 Fixed grenade splash damage
Server - Added a few logging prints for json stats submit to API
Server - Fixed stats sync issue
Server - #345 change to next best weapon when killed with primed grenade
Server - Fixed spawn flag stats
Server - #382 reset objective and dyno stats on end of AB round
Server - Issue #379 Fixed warmup stats
Server - Issue #372 Fixed objective destroyed stats
Server - Added 'true' ping from rtcwPub
Server - Fixed physics for FPS (1.2.61 already released to a few servers)
Server - Added /maps command