-
Notifications
You must be signed in to change notification settings - Fork 6
/
Copy path1.2.9-changelog.txt
51 lines (48 loc) · 2.25 KB
/
1.2.9-changelog.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
--------------
client/cg
--------------
fixed village door shader for high picmip
added missing shader for syringe icon
added nopicmip options for smoke and objective icon
added cg_debugdamage for logging
moved misc logfile creation to common area for client and server
fixed panzer magic ammo pickup
#240 added cg_teamOverlayLatchedClass to show next spawn player class - cg_teamOverlayLatchedClass 1
always draw fps/snapshot info at far right
Hold ctrl to move borderless window
Borderless window support
Add r_mode -2 to automatically use desktop resolution
Fix lag on client startup caused by curl
Parse alpha separately to get cg_hudAlpha working with new cvars
Display speed graph inside lagometer - cg_lagometer 2
make airstrike and arty smoke always go south like osp
--------------
shared
--------------
removed bobtimer from playerstate - playerstate is now same as vanilla - client is compatible with other mods now
added support for unique logfile filenames - default for dedicated server; client can use logfile 3
--------------
server
--------------
#378 added saving/reloading of stats upon player disconnect/reconnect
implemented unlagged from q3ratmod - g_antilag 2 *** experimental only ***
antiwarp change for lag_max_delta (ETL port)
added support for multiple document objectives on a map (radar/delivery)
added ratmod true ping logic to alternateping
more logic to prevent writing to already submitted stats file
fixed fps sten/venom overheating issues
added g_usePreciseConsoleTime to record precise round time in console
drop client on snapshot overflow - sv_dropClientOnOverflow 1
#329 make g_knifeonly votable - knife fight instead of coin toss
Fix clients appearing from thin air on some maps - g_broadcastClients 1
lock the teams after /unpause
#369 always record round winner - also fixed issue for #414
fixed statsdump so it only plays sound at intermission (moved end of round sound to cg right after stats are recorded)
fixed remaining grenades on revive when dying with ticking grenade
--------------
api stats
--------------
correct curl stats submission error and added retry loop
#413 Add public chat to gamelog
#414 prevent server crash after submitting stats file to api
added api console commands /api [help/last/whois] - calls pro api and receives response