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UnitedCallouts.ini
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// UnitedCallouts by sEbi3.
// Build: 1.5.8.1
// If true, the Callout is enabled.
// If false, the Callout is disabled.
[Callouts]
// You can disable callouts, if you do not want to have them in game.
// (default -- true)
StolenEmergencyVehicle = true
StolenEmergencyVehicle2 = true
MoneyTruckTheft = true
StolenBusIncident = true
StolenTruckPursuit = true
GangShootout = true
ArmedClown = true
PersonWithKnife = true
ArmedTerroristAttack = true
ShotsFired = true
PublicPeaceDisturbance = true
DrugDeal = true
WarrantForArrest = true
Troublemaker = true
BicycleOnTheFreeway = true
StoreRobberyInProgress = true
WelfareCheck = true
K9BackupRequired = true
TrafficStopBackupRequired = true
HostageSituationReported = true
JewelleryRobbery = true
SuspiciousATMActivity = true
// Here are callouts which are currently only working with [Open All Interiors].
// You can download [Open All Interiors] here: https://www.gta5-mods.com/scripts/open-all-interiors
// (default -- false)
RobberyHL = true
IllegalPoliceCarTrade = true
ApartmentBurglary = true
MurderInvestigation = true
[Settings]
// Activate this option to have AI units responding to certain callouts with the Player.
// The backup type is different for each callout. This means you wont have a local unit responding to a heavily-armed terrorist attack.
// (default -- true)
ActivateAIBackup = true
// This option allows you to remove the help messages used in some callouts and on startup.
// (default -- true)
HelpMessages = true
[Keys]
// You can change every key. Here is a list of valid keys you can use: https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx
// With pressing this key, while you are in a callout of UnitedCallouts, you can force the callout to end.
EndCall = End
// With pressing this key you can start the dialog, if there is a dialog in the callout.
Dialog = Y