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Copy pathdevgui_renderer.cfg
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devgui_renderer.cfg
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devgui_dvar "Renderer/Fullbright:1" r_fullbright
devgui_dvar "Renderer/Hardware Gamma:2" r_gamma
devgui_cmd "Renderer/Vid Restart:3" vid_restart
dvar_int debug_reflection "0" "0" "3"
devgui_dvar "Renderer/Reflection Probe:4" debug_reflection
devgui_dvar "Renderer/Brightness:5" "r_brightness"
devgui_dvar "Renderer/Contrast:6" "r_contrast"
devgui_dvar "Renderer/Desaturation:7" "r_desaturation"
devgui_cmd "Renderer/Debug Model Lighting:8" "r_debugLighting"
devgui_cmd "Renderer/Debug Model Lighting Box:8" "r_debugLightingBox"
devgui_dvar "Renderer/Hero Lighting:8" "r_herolighting"
devgui_dvar "Renderer/Cache Model Lighting:9" "r_cacheModelLighting"
devgui_dvar "Renderer/Texture Override/Color Map" r_colorMap
devgui_dvar "Renderer/Texture Override/Detail Map" r_detailMap
devgui_dvar "Renderer/Texture Override/Light Map" r_lightMap
devgui_dvar "Renderer/Texture Override/Normal Map" r_normalMap
devgui_dvar "Renderer/Texture Override/Specular Map" r_specularMap
devgui_dvar "Renderer/Texture Override/Debug Shader" r_debugShader
devgui_dvar "Renderer/Show/Show Tris:1" r_showTris
devgui_dvar "Renderer/Show/Show Tri Counts:2" r_showTriCounts
devgui_dvar "Renderer/Show/Show Vert Counts:3" r_showVertCounts
devgui_dvar "Renderer/Show/Show Prim Counts:4" r_showSurfCounts
devgui_dvar "Renderer/Show/Show Portals:5" r_showPortals
devgui_dvar "Renderer/Show/Show Fb Color Debug:6" r_showFbColorDebug
devgui_dvar "Renderer/Filter/Draw Entities:1" r_drawEntities
devgui_dvar "Renderer/Filter/Draw Brush Models:2" r_drawBModels
devgui_dvar "Renderer/Filter/Draw Static Models:3" r_drawSModels
devgui_dvar "Renderer/Filter/Draw XModels:4" r_drawXModels
devgui_dvar "Renderer/Filter/Draw World:5" r_drawWorld
devgui_dvar "Renderer/Filter/Draw Decals:6" r_drawDecals
devgui_dvar "Renderer/Filter/Draw Effects:7" fx_draw
devgui_dvar "Renderer/Shadows/Enable:1" sm_enable
devgui_dvar "Renderer/Shadows/Draw Casters:2" sm_drawCasters
devgui_dvar "Renderer/Shadows/Depth Scale:4" sm_polygonOffsetScale
devgui_dvar "Renderer/Shadows/Depth Bias:5" sm_polygonOffsetBias
devgui_dvar "Renderer/Shadows/Sun Sample Size Near:6" sm_sunSampleSizeNear
devgui_dvar "Renderer/Shadows/View Model Hacks:7" viewModelHacks
devgui_dvar "Renderer/Shadows/Show Overlay:12" sm_showOverlay
devgui_dvar "Renderer/ShadowCookies/Enable:1" sc_enable
devgui_dvar "Renderer/ShadowCookies/Blur:2" sc_blur
devgui_dvar "Renderer/ShadowCookies/Count:3" sc_count
devgui_dvar "Renderer/ShadowCookies/Debug Emitter Count:4" sc_debugCasterCount
devgui_dvar "Renderer/ShadowCookies/Debug Receiver Count:5" sc_debugReceiverCount
devgui_dvar "Renderer/ShadowCookies/Want Count:7" sc_wantCount
devgui_dvar "Renderer/ShadowCookies/Want Count Margin:8" sc_wantCountMargin
devgui_dvar "Renderer/ShadowCookies/Fade Range:9" sc_fadeRange
devgui_dvar "Renderer/ShadowCookies/Shadow In Rate:10" sc_shadowInRate
devgui_dvar "Renderer/ShadowCookies/Shadow Out Rate:11" sc_shadowOutRate
devgui_dvar "Renderer/LightTweak/Sun Tweaks Enable:1" r_lightTweakEnable
devgui_dvar "Renderer/LightTweak/Sun Light:3" r_lightTweakSunLight
devgui_dvar "Renderer/LightTweak/Sun Color:5" r_lightTweakSunColor
devgui_dvar "Renderer/LightTweak/Sun Pitch:6" r_lightTweakSunPitch
devgui_dvar "Renderer/LightTweak/Sun Heading:7" r_lightTweakSunHeading
devgui_dvar "Renderer/LightTweak/Specular Color Scale:8" r_specularColorScale
devgui_dvar "Renderer/LightTweak/Diffuse Color Scale:9" r_diffuseColorScale
devgui_dvar "Renderer/LightTweak/Char Light Grid/Enable Tweaks:1" "r_lightGridEnableTweaks"
devgui_dvar "Renderer/LightTweak/Char Light Grid/Show Tweaked Lighting:2" "r_lightGridUseTweakedValues"
devgui_dvar "Renderer/LightTweak/Char Light Grid/Intensity:3" "r_lightGridIntensity"
devgui_dvar "Renderer/LightTweak/Char Light Grid/Contrast:4" "r_lightGridContrast"
devgui_dvar "Renderer/Post FX/Vision Set Lock:4" visionSetsEnabled
devgui_dvar "Renderer/Post FX/Sun/Sun From Dvars:1" r_sun_from_dvars
devgui_dvar "Renderer/Post FX/Sun/Sun Sprite Size:2" r_sunsprite_size
devgui_dvar "Renderer/Post FX/Sun/Sun Effects Position:3" r_sun_fx_position
devgui_dvar "Renderer/Post FX/Sun/Sun Flare Min Size:4" r_sunflare_min_size
devgui_dvar "Renderer/Post FX/Sun/Sun Flare Max Size:5" r_sunflare_max_size
devgui_dvar "Renderer/Post FX/Sun/Sun Flare Min Angle:6" r_sunflare_min_angle
devgui_dvar "Renderer/Post FX/Sun/Sun Flare Max Angle:7" r_sunflare_max_angle
devgui_dvar "Renderer/Post FX/Sun/Sun Flare Max Alpha:8" r_sunflare_max_alpha
devgui_dvar "Renderer/Post FX/Sun/Sun Flare Fade In Time:9" r_sunflare_fadein
devgui_dvar "Renderer/Post FX/Sun/Sun Flare Fade Out Time:10" r_sunflare_fadeout
devgui_dvar "Renderer/Post FX/Sun/Sun Blind Min Angle:11" r_sunblind_min_angle
devgui_dvar "Renderer/Post FX/Sun/Sun Blind Max Angle:12" r_sunblind_max_angle
devgui_dvar "Renderer/Post FX/Sun/Sun Blind Max Darken:13" r_sunblind_max_darken
devgui_dvar "Renderer/Post FX/Sun/Sun Blind Fade In Time:14" r_sunblind_fadein
devgui_dvar "Renderer/Post FX/Sun/Sun Blind Fade Out Time:15" r_sunblind_fadeout
devgui_dvar "Renderer/Post FX/Sun/Sun Glare Min Angle:16" r_sunglare_min_angle
devgui_dvar "Renderer/Post FX/Sun/Sun Glare Max Angle:17" r_sunglare_max_angle
devgui_dvar "Renderer/Post FX/Sun/Sun Glare Max Lighten:18" r_sunglare_max_lighten
devgui_dvar "Renderer/Post FX/Sun/Sun Glare Fade In Time:19" r_sunglare_fadein
devgui_dvar "Renderer/Post FX/Sun/Sun Glare Fade Out Time:20" r_sunglare_fadeout
devgui_dvar "Renderer/Post FX/Glow Tweaks/Use Tweaks:1" r_glowUseTweaks
devgui_cmd "Renderer/Post FX/Glow Tweaks/Update From VISION File:2" updateGlowTweaks
devgui_dvar "Renderer/Post FX/Glow Tweaks/Enable Glow:3" r_glowTweakEnable
devgui_dvar "Renderer/Post FX/Glow Tweaks/Radius:4" r_glowTweakRadius0
devgui_dvar "Renderer/Post FX/Glow Tweaks/Bloom Cutoff" r_glowTweakBloomCutoff
devgui_dvar "Renderer/Post FX/Glow Tweaks/Bloom Desaturation" r_glowTweakBloomDesaturation
devgui_dvar "Renderer/Post FX/Glow Tweaks/Bloom Intensity" r_glowTweakBloomIntensity0
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Use New Shader:1" r_filmAltShader
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Use Tweaks:2" r_filmUseTweaks
devgui_cmd "Renderer/Post FX/Film Color Tweaks/Update From VISION File:3" updateFilmTweaks
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Enable Film Color:4" r_filmTweakEnable
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Contrast:5" r_filmTweakContrast
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Brightness:6" r_filmTweakBrightness
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Light Desaturation:7" r_filmTweakDesaturation
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Dark Desaturation:8" r_filmTweakDesaturationDark
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Invert:9" r_filmTweakInvert
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Light Tint:10" r_filmTweakLightTint
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Medium Tint:11" r_filmTweakMediumTint
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Dark Tint:12" r_filmTweakDarkTint
devgui_dvar "Renderer/Post FX/Film Color/Sharpen:1" r_filmSharpen
devgui_dvar "Renderer/Post FX/DOF/Enable:1" r_dof_enable
devgui_dvar "Renderer/Post FX/DOF/Enable Tweaks:2" r_dof_tweak
devgui_dvar "Renderer/Post FX/DOF/Near Blur:3" r_dof_nearBlur
devgui_dvar "Renderer/Post FX/DOF/Far Blur:4" r_dof_farBlur
devgui_dvar "Renderer/Post FX/DOF/View model start:5" r_dof_viewModelStart
devgui_dvar "Renderer/Post FX/DOF/View model end:6" r_dof_viewModelEnd
devgui_dvar "Renderer/Post FX/DOF/Near start:7" r_dof_nearStart
devgui_dvar "Renderer/Post FX/DOF/Near end:8" r_dof_nearEnd
devgui_dvar "Renderer/Post FX/DOF/Far start:9" r_dof_farStart
devgui_dvar "Renderer/Post FX/DOF/Far end:10" r_dof_farEnd
devgui_dvar "Renderer/Texture Filtering/Disable Texture Filtering:1" r_texFilterDisable
devgui_dvar "Renderer/Texture Filtering/Mip Mode:2" r_texFilterMipMode
devgui_dvar "Renderer/Texture Filtering/Mip Bias:3" r_texFilterMipBias
devgui_dvar "Renderer/Texture Filtering/Anisotropy Min:4" r_texFilterAnisoMin
devgui_dvar "Renderer/Texture Filtering/Anisotropy Max:5" r_texFilterAnisoMax
devgui_dvar "Renderer/LODs/LOD Bias" "r_lodBias"
devgui_dvar "Renderer/LODs/LOD Scale" "r_lodScale"
dvar_int debug_fxlighting "0" "0" "1"
devgui_dvar "Renderer/Debug FX Lighting:8" debug_fxlighting