Box modeling is an art process of 3D modeling, usually starting with a box or other 3D primitive object. It's approach is like adding to clay, as apposed to poly modeling which is like adding flat pieces of paper.
Wikipedia defines Box modeling a technique in 3D modeling where a primitive shape (such as a box, cylinder, sphere, etc.) is used to make the basic shape of the final model. This basic shape is then used to sculpt out the final model. The process uses a number of repetitive steps to reach the final product, which can lead to a more efficient and more controlled modelling process.
The goal of this document is to be a rough history of polygonal box modeling in 3d computer graphics over the years. It will be a timeline from the 1970s through the 2000s. Any inaccuracies are welcomed to be reported to me. thedaemon@protonmail.com is a good place to reach me.
Early modeling was achieved via Symbolics Lisp Machines and their S-Graphics suite of software.
https://smbx.org/ Symbolics Lisp Machine Museum
- IZware
- Bay Raitt - the father of Edge Loops https://www.youtube.com/watch?v=ubgvomRTW80
- Martin Krol https://www.youtube.com/watch?v=_eAV3M3fQ7I
- Nendo
- Final Fantasy Spirits Within - from NURBS to Sub-D
- Subdivision Surfaces
- 3DS Max 5 poly tools
- Wings3D
- Modo
- Subdivision
- Quads
- ZBrush
- Retro
- Cyclic Life