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This repository has been archived by the owner on Feb 18, 2024. It is now read-only.
I'm just starting out with bevy and testing things out, seems that the tiles have weird gaps when the final size is uneven.
Here is the code:
use bevy::prelude::*;use bevy_ninepatch::{NinePatchBuilder,NinePatchBundle,NinePatchData,NinePatchPlugin};fnmain(){App::build().add_plugins(DefaultPlugins).add_plugin(NinePatchPlugin::<()>::default()).add_startup_system(setup.system()).run();}fnsetup(mutcommands:Commands,asset_server:Res<AssetServer>,mutnine_patches:ResMut<Assets<NinePatchBuilder<()>>>,){let panel_texture_handle = asset_server.load("gui8.png");// load the 9-Patch as an assets and keep an `Handle<NinePatchBuilder<()>>`let nine_patch_handle = nine_patches.add(NinePatchBuilder::by_margins(32,32,32,32));
commands.spawn_bundle(// this component bundle will be detected by the plugin, and the 9-Patch UI element will be added as a child// of this entityNinePatchBundle{style:Style{margin:Rect::all(Val::Auto),justify_content:JustifyContent::Center,align_items:AlignItems::Center,size:Size::new(Val::Px(256.),Val::Px(257.)),
..Default::default()},nine_patch_data:NinePatchData{nine_patch: nine_patch_handle,texture: panel_texture_handle,
..Default::default()},
..Default::default()},);
commands.spawn_bundle(UiCameraBundle::default());}
I'm just starting out with bevy and testing things out, seems that the tiles have weird gaps when the final size is uneven.
Here is the code:
Assets used:
gui8.png
Screenshot of the issue:
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