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engine
- engine design mostly from https://github.com/SimpleTalkCpp/SimpleGameEngine
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rendering
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vxgi
- https://research.nvidia.com/sites/default/files/publications/GIVoxels-pg2011-authors.pdf
- https://github.com/compix/VoxelConeTracingGI/tree/master
- https://github.com/turanszkij/WickedEngine
- OpenGL Insights Chapter 22 "Octree-Based Sparse Voxelization Using the GPU Hardware Rasterizer" [Cyril Crassin, Simon Green]
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cascaded shadow maps
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forward plus rendering
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pbr
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render api