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Releases: xan1242/NFS-XtendedInput

1.12

15 May 14:05
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Most Wanted - fixed the blacklist menu entry crashing while rival challenge is active with UseDynamicFEngSwitching

1.11

09 May 14:39
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  • Mouselook - fixed jerky movement (except in World)
  • Added mouselook sensitivity variable to config - you can now set the sensitivity of the mouselook

1.10

09 May 02:20
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  • Implemented mouse look for Debug World Camera
  • World is still buggy and a heavy WIP
  • Also added reconfigurable TPK path for the button icons TPK

1.9

08 May 15:47
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1.9
  • Added Xbox 360 and PS3 button icons - redrawn from originals by Aero_
  • Automated build process (for the most part)

1.8

03 May 17:42
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1.8
  • Fixed trigger activation calculations
  • Carbon - fixed the "back" text on World Map during static FEng
  • MW & Carbon - restored quit button which was broken in previous release
  • World support - ALPHA STAGE - currently it works at RANDOM times! Sometimes it doesn't work and you have to restart the game to try again. Currently a giant WIP!

1.7

01 May 08:42
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1.7
  • Added support for Undercover!
  • Undercover does NOT support UI switching at this moment, but all the core functionality has been ported
  • This is due to Undercover using APT instead of FEng for the UI
  • As a workaround, you may use Generic Fix by ThirteenAG to change the button icons

1.6

30 Apr 14:46
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1.6
  • [Pro Street] - fixed mouse X position scaling
  • [Pro Street] - swapped LB and RB frontend buttons - Pro Street swapped these since Carbon

1.5

30 Apr 14:24
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1.5
  • Implement Pro Street support
  • No new features otherwise

1.4

29 Apr 17:40
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1.4
  • Reduced the texture levels (mipmaps) of UI textures to 3 - done to avoid blurry textures if texture detail is set to low (the texture data itself is unchanged, only the mip level count)

1.3

29 Apr 14:57
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1.3
  • Carbon support - you can now use a build of this plugin for Carbon
  • Various bugfixes
  • Fixed flickering "showcase" button in MW
  • Fixed game's HUD action polling during FEngHud::JoyHandle() function - fixes unresponsive pausing and opening of ingame menus
  • You can now set the console UI to be static and not changing with the last used device
  • Deadzone adjustments per stick and for digital activations