A powerful event solution for dynamic and contextual event handling ported from UIElement.
Zero allocation GameObject/Component pooling.
Zero allocation timer/frame counter.
Powerful serialization tool for workflow.
Resource loading system, effect system based on Addressables.
Use Unreal-like DataTable workflow in Unity.
Modules are based on core features.
Based on Ceres to integrate visual scripting and C#. Also contains some tools that may be useful.
Personal AI tools from AAA games research.
Mod workflow based on Addressables.
Build UGUI in script easily, useful for creating dynamic setting UI and debug menu.
"dependencies": {
"com.cysharp.unitask":"2.5.3",
"com.unity.addressables": "1.21.0",
"com.unity.nuget.newtonsoft-json": "3.2.1",
"com.unity.collections": "2.2.1",
"com.unity.burst": "1.8.9",
"com.unity.mathematics": "1.3.1"
}
MIT