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Public Beta 0.8.1

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@DreamyCecil DreamyCecil released this 14 Dec 20:28

Changes since 0.8

  • Reduced health of Antlion Guard enemies: 1000 HP -> 300 HP.
  • Added command for reducing flashing from the Gravity Gun launch effect (hl2_bReduceGravityGunFlash command).
  • Antlion and Antlion Guard enemies now consist mostly out of flesh rather than bones.
  • ModelHolder2 entities can now be damaged with the Gravity Gun.
    • But MovingBrush entities with infinite health, on the other hand, not so much anymore.
  • Added warning about the physics simulation in multiplayer.
  • Disabled suit zoom and flashlight functionality without the HEV suit.
  • Heavily optimized handling of entities with realistic physics.
    • So much so that certain maps can handle even 100 simulation iterations per tick now (overkill, definitely not recommended).
  • Added flares to items for better visibility, like in Serious Sam (hl2_bItemFlares command).
  • Added option for disabling realistic physics for local items per player (when someone picks up an item and it disappears for them but still stays for everyone else).
  • Increased use range for Switch entities: 2m -> 3m.
  • Allowed physics objects to be flung when released from the Gravity Gun during player movement instead of resetting all velocity.
  • Added bullet impact sounds from shooting any ModelHolder2 entity with destruction and any non-fleshy enemy.
  • Restored old jumping physics while moving downwards on sloped surfaces.
  • Attached Gravity Gun's launch beam to the hit entity to prevent it from floating in the air.
  • Restored old logic for replacing surfaces of specific textures on brushes by adding a new option that forces these replacements on non-default surfaces (such as Sand and Grass).
    • This was intentionally done this way pre-0.8 to handle cases such as levels from some POANL mods that implement new metal surface type by replacing particles and sounds of the snow surface.
  • Allowed respawning items to be physical with custom logic that prevents these items from being misplaced too much.
  • Made Gravity Gun drop any held objects if they are not directly in front of it for longer than one second.
  • Made physics objects orient themselves properly while floating on water instead of acting like they are in zero gravity.
  • Reworked screen shaking from explosions and added more sources for them.
    • Allowed multiplying explosion shake intensity with hl2_fExplosionShakeIntensity shell command.
  • Added more commands to the mod config under Options -> Advanced Options in-game.

Fixes

  • Fixed Antlion enemies using Boneman projectiles (regression since b0.8).
  • Fixed kinematic physics objects sometimes breaking with invalid positions.
  • Fixed Scientist enemies setting themselves to a specific type when replacing BigHead enemies with "Saint" or "Zombie" types.
  • Fixed rotation jitter during rendering of entities with realistic physics at unusual angles.
  • Fixed weird physics when spawning physics objects on moving brushes and then taking them off those brushes.
  • Fixed broken physics objects on Bouncer entities if their brushes are too flat, just like with MovingBrush entities.
  • Fixed crazy third person camera angles when targeting nearby entities with the Gravity Gun.
  • Fixed the impassable spike room in Valley of the Jaguar due to the new physics properties of the player entity (and possibly some other places with applied sector force).