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DEADCELL-GUI-2

NOTICE I will set up a working example and build process when I get the time.


Event-driven UI library for gamehacking. ImGui handles the platform and rendering independent code.

Rewrite of DEADCELL-GUI but much more feature complete. This is purely GUI code, nothing else.

Features

  • Event-driven
  • Flex-box-like layout model (using Meta's Yoga library)
  • Support for multiple windows
  • Modal/popout windows
  • Blur shader for title bar (DX11 only)

Usage

See menu.cpp for an example. ImGui must be using the shadows branch.

Todo

  • Working example and build process
  • Cut down on a lot of boilerplate code related to event handling in controls
  • Additional controls
  • General cleanup

Preview

Images are slightly outdated but the general design is the same

image image

Thanks

  • czapek for a lot of help with the layout and shader code

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Rewrite of the original GUI

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