v1.7
CustomNPCs 1.7
I discovered that the Bukkit configuration api has decided to eat locations when they are invalid. There is nothing I can do to recover them. I apologize for the inconvenience
New Features
- 1.20.5 - 1.21.4 Support.
- Localization! CustomNPCs now supports the following languages:
- Russian (partially)
- German (partially)
- Arabic (partially)
- Simplified Chinese (fully)
- Vietnamese (fully)
- English (fully)
- An action System rewrite
- Custom Actions can be registered via the API
- the RunCommand action can now run commands as the console please be careful
- The RunCommand action will now parse placeholders in the raw command text
- The DisplayTitle action can now have a subtitle
- Various performance enhancements
- A new command
/npc fixconfig
:- Requres the
customnpcs.commands.fix_config
permission - Here is some example usage, with an explanation:
/npc fixconfig world <Valid World> <Strategy> <target>
- The Valid World has to be a world that is loaded by Bukkit (Multiverse should work too)
- The strategy can either be
NONE
, which doesn't care about validating the location of the NPC. theSAFE_LOCATION
strategy will verify the NPC won't be stuck in any solid blocks. If it is, the plugin will pick the highest block with the same x and z coordinate. If no position is possible, the NPC is ignored. - The Target can either be
all
, to apply to all NPCs or a specific NPC's name or UUID
- Requres the
- A new command framework
- The NPC configuration is validated on the first parse, rather than on load
- There is now a special permission for the wiki command;
customnpcs.commands.wiki
Bug Fixes:
- Fixed a bunch of injection issues causing NPCs to not appear properly
- Fixed NPCs affecting the sleeping percentage
- Fixed NPCs disappearing after respawning
- Fixed NPCs being injected in the wrong dimension
- Fixed NPC nametags being visible (The numbers and letters)
- Fixed a bunch of errors related to the events portion of the api
- Fixed an error with /reload
- Fixed an issue where you could not decrease the DisplayTitle's fade out option if the fade in option was 1
- Fixed loading the NPC's facing direction incorrectly
Developer Changes
- Removed the Bukkit services api (Not like anyone used it)
- Settings#direction is now deprecated. You should use the yaw of the SpawnLocation instead
- You can write your own actions. Read the documentation to find out how :)