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165 changes: 165 additions & 0 deletions
165
MyLittleRimPony/Alpha Genes/Defs/FactionDefs/MLP_Faction_Batpony.xml
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
|
||
<FactionDef ParentName="FactionBase"> | ||
<defName>MLRP_Batpony_Faction</defName> | ||
<label>batpony tribe</label> | ||
<categoryTag>Outlander</categoryTag> | ||
<description>A colony of people who have undergone xenotype implantation to become batponies. Given that they have spent a lot of time by themselves, they are initially hostile towards outsiders, but they are willing to get over this if shown enough respect.\n\nIn combat, they employ the same mercenaries use by the other pony-themed faction which exists in the world, though the two don't get along.</description> | ||
<naturalEnemy>true</naturalEnemy> | ||
<pawnSingular>batpony</pawnSingular> | ||
<pawnsPlural>batponies</pawnsPlural> | ||
<settlementGenerationWeight>2</settlementGenerationWeight> | ||
<requiredCountAtGameStart>1</requiredCountAtGameStart> | ||
<maxCountAtGameStart>1</maxCountAtGameStart> | ||
<canSiege>true</canSiege> | ||
<canStageAttacks>true</canStageAttacks> | ||
<leaderTitle>top bat</leaderTitle> | ||
<leaderForceGenerateNewPawn>true</leaderForceGenerateNewPawn> | ||
<factionIconPath>Things/Batpony</factionIconPath> | ||
<xenotypeSet> | ||
<xenotypeChances> | ||
<MLRP_Xeno_Batpony>1</MLRP_Xeno_Batpony> | ||
</xenotypeChances> | ||
</xenotypeSet> | ||
<playerInitialSettlementNameMaker>MLRP_BronySettlementNames</playerInitialSettlementNameMaker> | ||
<factionNameMaker>MLRP_BronyNames</factionNameMaker> | ||
<settlementNameMaker>MLRP_BronySettlementNames</settlementNameMaker> | ||
<requiredMemes> | ||
<li MayRequire="Ludeon.RimWorld.Ideology">Darkness</li> | ||
</requiredMemes> | ||
<allowedCultures> | ||
<li>Kriminul</li> | ||
<li>Rustican</li> | ||
</allowedCultures> | ||
<techLevel>Industrial</techLevel> | ||
<backstoryFilters> | ||
<li> | ||
<categories> | ||
<li>Outlander</li> | ||
<li>Outsider</li> | ||
<li>Tribal</li> | ||
</categories> | ||
</li> | ||
</backstoryFilters> | ||
<apparelStuffFilter> | ||
<stuffCategoriesToAllow> | ||
<li>Metallic</li> | ||
<li>Fabric</li> | ||
<li>Leathery</li> | ||
</stuffCategoriesToAllow> | ||
</apparelStuffFilter> | ||
<allowedArrivalTemperatureRange>-40~45</allowedArrivalTemperatureRange> | ||
<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath> | ||
<colorSpectrum> | ||
<li>(0, 0.5, 0.5)</li> | ||
</colorSpectrum> | ||
<fixedLeaderKinds> | ||
<li>Brony_Leader</li> | ||
</fixedLeaderKinds> | ||
<baseTraderKinds> | ||
<li>MLRP_BronyBaseTrader</li> | ||
</baseTraderKinds> | ||
<caravanTraderKinds> | ||
<li>MLRP_PlushieTrader</li> | ||
<li>MLRP_NPCFaction_BulkGoods</li> | ||
<li>MLRP_NPCFaction_CombatSupplier</li> | ||
<li>MLRP_NPCFaction_ExoticGoodsTrader</li> | ||
<li>MLRP_NPCFaction_Stonemason</li> | ||
</caravanTraderKinds> | ||
<raidCommonalityFromPointsCurve> | ||
<points> | ||
<li>(0, 1)</li> | ||
</points> | ||
</raidCommonalityFromPointsCurve> | ||
<raidLootMaker>MLRP_BronyLoot</raidLootMaker> | ||
<maxPawnCostPerTotalPointsCurve> | ||
<points> | ||
<li>(500, 100)</li> | ||
<li>(1000, 150)</li> | ||
<li>(2000, 250)</li> | ||
<li>(3000, 10000)</li> | ||
<li>(5000, 15000)</li> | ||
<li>(7500, 20000)</li> | ||
<li>(10000, 30000)</li> | ||
</points> | ||
</maxPawnCostPerTotalPointsCurve> | ||
<pawnGroupMakers> | ||
<li> | ||
<kindDef>Trader</kindDef> | ||
<traders> | ||
<Brony_Trader>1</Brony_Trader> | ||
</traders> | ||
<carriers> | ||
<Muffalo>6</Muffalo> | ||
<Dromedary>5</Dromedary> | ||
<Alpaca>2</Alpaca> | ||
<Elephant>1</Elephant> | ||
</carriers> | ||
<guards> | ||
<Brony_Villager>4</Brony_Villager> | ||
<Brony_Mercenary>6</Brony_Mercenary> | ||
<Brony_Mercenary_Melee>4</Brony_Mercenary_Melee> | ||
<Brony_Mercenary_Elite>2</Brony_Mercenary_Elite> | ||
<Brony_Mercenary_Grenadier>1</Brony_Mercenary_Grenadier> | ||
</guards> | ||
</li> | ||
<li> | ||
<kindDef>Peaceful</kindDef> | ||
<options> | ||
<Brony_Villager>1</Brony_Villager> | ||
<Brony_Mercenary>10</Brony_Mercenary> | ||
<Brony_Mercenary_Melee>5</Brony_Mercenary_Melee> | ||
<Brony_Mercenary_Elite>2</Brony_Mercenary_Elite> | ||
<Brony_Mercenary_Grenadier>1</Brony_Mercenary_Grenadier> | ||
</options> | ||
</li> | ||
<li> | ||
<kindDef>Combat</kindDef> <!--Mostly ranged units with melee support--> | ||
<commonality>100</commonality> | ||
<options> | ||
<Brony_Mercenary>20</Brony_Mercenary> | ||
<Brony_Mercenary_Melee>5</Brony_Mercenary_Melee> | ||
<Brony_Mercenary_Elite>10</Brony_Mercenary_Elite> | ||
</options> | ||
</li> | ||
<li> | ||
<kindDef>Combat</kindDef> <!--Breaching--> | ||
<commonality>5</commonality> | ||
<options> | ||
<Brony_Mercenary>10</Brony_Mercenary> | ||
<Brony_Mercenary_Melee>10</Brony_Mercenary_Melee> | ||
<Brony_Mercenary_Elite>5</Brony_Mercenary_Elite> | ||
<Brony_Mercenary_Grenadier>10</Brony_Mercenary_Grenadier> | ||
</options> | ||
</li> | ||
<li> | ||
<kindDef>Combat</kindDef> <!--Mostly melee units for rushing enemy positions--> | ||
<commonality>100</commonality> | ||
<options> | ||
<Brony_Mercenary>5</Brony_Mercenary> | ||
<Brony_Mercenary_Melee>20</Brony_Mercenary_Melee> | ||
<Brony_Mercenary_Elite>5</Brony_Mercenary_Elite> | ||
</options> | ||
</li> | ||
<li> | ||
<kindDef>Combat</kindDef> <!--All Elite units for when copious amounts of ass needs to be kicked--> | ||
<commonality>100</commonality> | ||
<options> | ||
<Brony_Mercenary_Elite>40</Brony_Mercenary_Elite> | ||
</options> | ||
</li> | ||
<li> | ||
<kindDef>Settlement</kindDef> <!--Heavily guarded by mostly elite units--> | ||
<options> | ||
<Brony_Villager>5</Brony_Villager> | ||
<Brony_Mercenary>5</Brony_Mercenary> | ||
<Brony_Mercenary_Melee>5</Brony_Mercenary_Melee> | ||
<Brony_Mercenary_Elite>30</Brony_Mercenary_Elite> | ||
</options> | ||
</li> | ||
</pawnGroupMakers> | ||
<maxConfigurableAtWorldCreation>1</maxConfigurableAtWorldCreation> | ||
<configurationListOrderPriority>70</configurationListOrderPriority> | ||
</FactionDef> | ||
</Defs> |
167 changes: 4 additions & 163 deletions
167
MyLittleRimPony/Biotech/Defs/FactionDefs/MLP_Faction_Batponies.xml
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Original file line number | Diff line number | Diff line change |
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@@ -1,165 +1,6 @@ | ||
<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
<Defs> | ||
|
||
<!--This file has been moved into the proper directory.--> | ||
<!--It only remains here in order to prevent non-Steam users from having to do a manual reinstall again.--> | ||
|
||
<FactionDef ParentName="FactionBase"> | ||
<defName>MLRP_Batpony_Faction</defName> | ||
<label>batpony tribe</label> | ||
<categoryTag>Outlander</categoryTag> | ||
<description>A colony of people who have undergone xenotype implantation to become batponies. Given that they have spent a lot of time by themselves, they are initially hostile towards outsiders, but they are willing to get over this if shown enough respect.\n\nIn combat, they employ the same mercenaries use by the other pony-themed faction which exists in the world, though the two don't get along.</description> | ||
<naturalEnemy>true</naturalEnemy> | ||
<pawnSingular>batpony</pawnSingular> | ||
<pawnsPlural>batponies</pawnsPlural> | ||
<settlementGenerationWeight>2</settlementGenerationWeight> | ||
<requiredCountAtGameStart>1</requiredCountAtGameStart> | ||
<maxCountAtGameStart>1</maxCountAtGameStart> | ||
<canSiege>true</canSiege> | ||
<canStageAttacks>true</canStageAttacks> | ||
<leaderTitle>top bat</leaderTitle> | ||
<leaderForceGenerateNewPawn>true</leaderForceGenerateNewPawn> | ||
<factionIconPath>Things/Batpony</factionIconPath> | ||
<xenotypeSet> | ||
<xenotypeChances> | ||
<MLRP_Xeno_Batpony>1</MLRP_Xeno_Batpony> | ||
</xenotypeChances> | ||
</xenotypeSet> | ||
<playerInitialSettlementNameMaker>MLRP_BronySettlementNames</playerInitialSettlementNameMaker> | ||
<factionNameMaker>MLRP_BronyNames</factionNameMaker> | ||
<settlementNameMaker>MLRP_BronySettlementNames</settlementNameMaker> | ||
<requiredMemes> | ||
<li MayRequire="Ludeon.RimWorld.Ideology">Darkness</li> | ||
</requiredMemes> | ||
<allowedCultures> | ||
<li>Kriminul</li> | ||
<li>Rustican</li> | ||
</allowedCultures> | ||
<techLevel>Industrial</techLevel> | ||
<backstoryFilters> | ||
<li> | ||
<categories> | ||
<li>Outlander</li> | ||
<li>Outsider</li> | ||
<li>Tribal</li> | ||
</categories> | ||
</li> | ||
</backstoryFilters> | ||
<apparelStuffFilter> | ||
<stuffCategoriesToAllow> | ||
<li>Metallic</li> | ||
<li>Fabric</li> | ||
<li>Leathery</li> | ||
</stuffCategoriesToAllow> | ||
</apparelStuffFilter> | ||
<allowedArrivalTemperatureRange>-40~45</allowedArrivalTemperatureRange> | ||
<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath> | ||
<colorSpectrum> | ||
<li>(0, 0.5, 0.5)</li> | ||
</colorSpectrum> | ||
<fixedLeaderKinds> | ||
<li>Brony_Leader</li> | ||
</fixedLeaderKinds> | ||
<baseTraderKinds> | ||
<li>MLRP_BronyBaseTrader</li> | ||
</baseTraderKinds> | ||
<caravanTraderKinds> | ||
<li>MLRP_PlushieTrader</li> | ||
<li>MLRP_NPCFaction_BulkGoods</li> | ||
<li>MLRP_NPCFaction_CombatSupplier</li> | ||
<li>MLRP_NPCFaction_ExoticGoodsTrader</li> | ||
<li>MLRP_NPCFaction_Stonemason</li> | ||
</caravanTraderKinds> | ||
<raidCommonalityFromPointsCurve> | ||
<points> | ||
<li>(0, 1)</li> | ||
</points> | ||
</raidCommonalityFromPointsCurve> | ||
<raidLootMaker>MLRP_BronyLoot</raidLootMaker> | ||
<maxPawnCostPerTotalPointsCurve> | ||
<points> | ||
<li>(500, 100)</li> | ||
<li>(1000, 150)</li> | ||
<li>(2000, 250)</li> | ||
<li>(3000, 10000)</li> | ||
<li>(5000, 15000)</li> | ||
<li>(7500, 20000)</li> | ||
<li>(10000, 30000)</li> | ||
</points> | ||
</maxPawnCostPerTotalPointsCurve> | ||
<pawnGroupMakers> | ||
<li> | ||
<kindDef>Trader</kindDef> | ||
<traders> | ||
<Brony_Trader>1</Brony_Trader> | ||
</traders> | ||
<carriers> | ||
<Muffalo>6</Muffalo> | ||
<Dromedary>5</Dromedary> | ||
<Alpaca>2</Alpaca> | ||
<Elephant>1</Elephant> | ||
</carriers> | ||
<guards> | ||
<Brony_Villager>4</Brony_Villager> | ||
<Brony_Mercenary>6</Brony_Mercenary> | ||
<Brony_Mercenary_Melee>4</Brony_Mercenary_Melee> | ||
<Brony_Mercenary_Elite>2</Brony_Mercenary_Elite> | ||
<Brony_Mercenary_Grenadier>1</Brony_Mercenary_Grenadier> | ||
</guards> | ||
</li> | ||
<li> | ||
<kindDef>Peaceful</kindDef> | ||
<options> | ||
<Brony_Villager>1</Brony_Villager> | ||
<Brony_Mercenary>10</Brony_Mercenary> | ||
<Brony_Mercenary_Melee>5</Brony_Mercenary_Melee> | ||
<Brony_Mercenary_Elite>2</Brony_Mercenary_Elite> | ||
<Brony_Mercenary_Grenadier>1</Brony_Mercenary_Grenadier> | ||
</options> | ||
</li> | ||
<li> | ||
<kindDef>Combat</kindDef> <!--Mostly ranged units with melee support--> | ||
<commonality>100</commonality> | ||
<options> | ||
<Brony_Mercenary>20</Brony_Mercenary> | ||
<Brony_Mercenary_Melee>5</Brony_Mercenary_Melee> | ||
<Brony_Mercenary_Elite>10</Brony_Mercenary_Elite> | ||
</options> | ||
</li> | ||
<li> | ||
<kindDef>Combat</kindDef> <!--Breaching--> | ||
<commonality>5</commonality> | ||
<options> | ||
<Brony_Mercenary>10</Brony_Mercenary> | ||
<Brony_Mercenary_Melee>10</Brony_Mercenary_Melee> | ||
<Brony_Mercenary_Elite>5</Brony_Mercenary_Elite> | ||
<Brony_Mercenary_Grenadier>10</Brony_Mercenary_Grenadier> | ||
</options> | ||
</li> | ||
<li> | ||
<kindDef>Combat</kindDef> <!--Mostly melee units for rushing enemy positions--> | ||
<commonality>100</commonality> | ||
<options> | ||
<Brony_Mercenary>5</Brony_Mercenary> | ||
<Brony_Mercenary_Melee>20</Brony_Mercenary_Melee> | ||
<Brony_Mercenary_Elite>5</Brony_Mercenary_Elite> | ||
</options> | ||
</li> | ||
<li> | ||
<kindDef>Combat</kindDef> <!--All Elite units for when copious amounts of ass needs to be kicked--> | ||
<commonality>100</commonality> | ||
<options> | ||
<Brony_Mercenary_Elite>40</Brony_Mercenary_Elite> | ||
</options> | ||
</li> | ||
<li> | ||
<kindDef>Settlement</kindDef> <!--Heavily guarded by mostly elite units--> | ||
<options> | ||
<Brony_Villager>5</Brony_Villager> | ||
<Brony_Mercenary>5</Brony_Mercenary> | ||
<Brony_Mercenary_Melee>5</Brony_Mercenary_Melee> | ||
<Brony_Mercenary_Elite>30</Brony_Mercenary_Elite> | ||
</options> | ||
</li> | ||
</pawnGroupMakers> | ||
<maxConfigurableAtWorldCreation>1</maxConfigurableAtWorldCreation> | ||
<configurationListOrderPriority>70</configurationListOrderPriority> | ||
</FactionDef> | ||
</Defs> |
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