You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Biotech: Added three new recipes to the Nightmare Moon statue to request signal, powerfocus and nano structuring chips in exchange for silver.
Signal Chip: 1000 silver, unlocked once standard mechtech is researched.
Powerfocus Chip: 2000 silver, unlocked once high mechtech is researched.
Nanostructuring Chip: 3000 silver, unlocked once ultra mechtech is researched.
Recipes can only be performed by a mechanitor.
The silver cost is twice the items market value (as per the RimWorld wiki).
Bandwidth Enhancer: Added a new recipe to the Nightmare Moon statue to request advanced bandwidth enhancers.
Costs 19000 silver, 12 components, 5 advanced components, and a basic bandwidth enhancer.
Recipes are unlocked once the relevant research has been completed.
Reminder that the silver cost is twice the value of the required chips.
Biotech: Added child-equippable Sweetie Belle plushie.
Increases cooking speed by 40.
Reduces food poisoning chance by 50%.
Core: Updated the description of the Izzy Moonbow plushie to better explain what she does. (1)
Core: Plushies are no longer immune to deterioration.
Core: The Shining Armour plushie now increases blunt/sharp/heat armour by a flat amount, rather than increasing whatever the pawn already had. So, for example, if you had 15% blunt, 10% sharp and 5% heat, equipping him should increase that to 30/25/20, instead of 17.25/11.5/5.75.
Biotech: The child-equippable Shining Armour plushie now increases blunt/sharp/heat armour by a flat amount, rather than increasing whatever the pawn already had. So, for example, if you had 15% blunt, 10% sharp and 5% heat, equipping him should increase that to 45/40/35, instead of 17.25/11.5/5.75.
Royalty: Removed duplicate words from the description of the Trixie plushie. (1)
Combat Extended: Fixed Sweetie Bot mechanoids not refilling their ammo. (2)
Combat Extended: Reduced the number of rounds needed to earn the 'Splinters, Splinters Everywhere' achievement to 3000 (was 50000).
Combat Extended: Fixed the 'Splinters, Splinters Everywhere' achievement not tracking your stock of wooden bullets.
Combat Extended: Updated the description for the Sweetie Bot turret to reflect the fact it cannot fire if behind cover.
Combat Extended: Fixed Sweetie Bot mechanoids only firing one shot at a time instead of three.
Combat Extended: Increased the firing range of Sweetie Bot mechanoids to 40 (was 14).
Combat Extended: Fixed aggro turrets not working properly.
Combat Extended: Reduced mass of wooden bullets to 0.
Combat Extended: Reduced bulk of wooden bullets to 0.
Combat Extended: Reduced magazine capacity of aggro turrets to 150 (was 5000). Any you had loaded over this amount will remain.
Combat Extended: Reduced number of wooden bullets you can make at a time to 300 (was 500).
Combat Extended: Reduced wood cost of making wooden bullets to 6 (was 100).
Combat Extended: Reduced wood cost of making wooden bullets to 6 (was 100).
Combat Extended: Spoiled Rich now provides 25% protection against smoke inhalation on top of her usual bonus.
Combat Extended: Rainbow Dash plushies now improve night vision by 10%.
Combat Extended: Increased sharp and blunt armour bonus of Shining Armour plushies to 1 (was 0.15).
Combat Extended: Increased sharp and blunt armour bonus of child-equippable Shining Armour plushies to 2 (was 0.3).
Combat Extended: Child-equippable Big Macintosh plushies now increase bulk carrying capacity by 30.
XML Extensions: Fixed reload speed not being affected if you had changed the setting to make child-sized Rainbow Dash plushies provide the same bonuses as the adult version and were using Combat Extended.
Thanks to Kittamaru for suggesting the change and for pointing out the mistake.
Thanks to Samael from the CE Discord for helping with this.