Primary source up to initialisation: PardCode (Window, Swap Chain, Vertex Buffer, Shader, Index Buffer, Transform) and the DirectX book (Introduction to 3D GAME PROGRAMMING WITH DIRECTX 11)
Already done: Import 3D Objects <.obj>, Texture, Smooth Camera Movement, Input System (Keyboard and Mouse), Lighting, Ambient Light, Resizing Window, Depth Buffer, GUI System (ImGui), (Project Summary PDF Alpha) . . .
Current work: Rendering a Terrain, Bitmap, other Lighting System, Collision, Sound System, GUI, Storage System, creating a scene and automate the import of multiple objects . . .
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This project involves creating a 3D game engine from scratch using Windows API (DirectX).
GhostlyActive/Ghost-Engine-3D
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This project involves creating a 3D game engine from scratch using Windows API (DirectX).
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