This version is a breaking change to v0.0.3
, beware of compiler errors and you may need to update your scripts when migrating.
- Updated to use latest supported Unity version.
- Updated to use latest VRChat SDK, migrated to use player persistence API for player object assign.
- Reworked some of the logics, especially on object sync, to make it more stable.
- Truly supports multiple handlers. That is, one world can have more than one gimmicks that have special physics systems.
Full Changelog: 0.0.3...0.2.1