Releases: KitRifty/sourcepawn-navmesh
Releases · KitRifty/sourcepawn-navmesh
v1.0.6b-update
Changes:
- Bump version to 1.0.6b
NavMesh 1.0.6b
Changes:
- Fixes an error that occurs in CS:S and CS:GO while parsing through encounter spots as per #5 (thanks Muhlex!)
NavMesh 1.0.6
NOTE: In version 1.0.7, CNavArea.GetAdjacentAreas()
, CNavArea.GetLadders()
, and CNavArea.GetHidingSpots()
will be changed to use ArrayList instead of ArrayStack.
Additions:
- Added
OnNavMeshLoaded()
global forward. - Added
CNavArea.GetIncomingConnections()
. - Added
CNavArea.GetAdjacentList()
; in version 1.0.7, this will be an alias toCNavArea.GetAdjacentAreas()
.
Changes:
- CS:GO, CS:S, and L4D2 are now supported.
CNavArea.IsEdge()
adjusted to reflect functionality in source-sdk-2013.- Optimized and refactored nav mesh loading.
- Overhauled the test plugin.
- Added
sm_navmesh_show
admin command.sm_navmesh_show 1
will draw the nearest CNavArea to your cursor.
- Added