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Releases: KitRifty/sourcepawn-navmesh

v1.0.6b-update

28 May 19:03
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Changes:

  • Bump version to 1.0.6b

NavMesh 1.0.6b

31 Jul 05:15
2426c8d
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Changes:

  • Fixes an error that occurs in CS:S and CS:GO while parsing through encounter spots as per #5 (thanks Muhlex!)

NavMesh 1.0.6

29 Jul 04:22
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NOTE: In version 1.0.7, CNavArea.GetAdjacentAreas(), CNavArea.GetLadders(), and CNavArea.GetHidingSpots() will be changed to use ArrayList instead of ArrayStack.

Additions:

  • Added OnNavMeshLoaded() global forward.
  • Added CNavArea.GetIncomingConnections().
  • Added CNavArea.GetAdjacentList(); in version 1.0.7, this will be an alias to CNavArea.GetAdjacentAreas().

Changes:

  • CS:GO, CS:S, and L4D2 are now supported.
  • CNavArea.IsEdge() adjusted to reflect functionality in source-sdk-2013.
  • Optimized and refactored nav mesh loading.
  • Overhauled the test plugin.
    • Added sm_navmesh_show admin command. sm_navmesh_show 1 will draw the nearest CNavArea to your cursor.