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Add #[must_use] to All Custom Futures (#104) #352

Add #[must_use] to All Custom Futures (#104)

Add #[must_use] to All Custom Futures (#104) #352

Triggered via push December 28, 2024 11:57
Status Success
Total duration 35s
Artifacts

build.yml

on: push
Test (Host)
11s
Test (Host)
Check clippy lints
11s
Check clippy lints
Check formatting
5s
Check formatting
Matrix: build
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53 warnings
Check formatting
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
Test (Host)
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
Test (Host): src/game_engine/unity/il2cpp.rs#L366
elided lifetime has a name
Test (Host): src/game_engine/unreal/mod.rs#L220
elided lifetime has a name
Test (Host): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
Test (Host): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
Check clippy lints
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
Check clippy lints: src/game_engine/unity/il2cpp.rs#L366
elided lifetime has a name
Check clippy lints: src/game_engine/unreal/mod.rs#L220
elided lifetime has a name
Check clippy lints: src/file_format/elf.rs#L962
struct `Elf32` is never constructed
Check clippy lints: src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
Check clippy lints: src/runtime/settings/value.rs#L303
the following explicit lifetimes could be elided: 'a
Check clippy lints: src/emulator/gba/emuhawk.rs#L31
you should consider adding a `Default` implementation for `State`
Check clippy lints: src/emulator/gba/mednafen.rs#L98
you should consider adding a `Default` implementation for `State`
Check clippy lints: src/emulator/gba/nocashgba.rs#L52
you should consider adding a `Default` implementation for `State`
Check clippy lints: src/emulator/gba/retroarch.rs#L145
you should consider adding a `Default` implementation for `State`
Check clippy lints: src/emulator/gba/vba.rs#L152
you should consider adding a `Default` implementation for `State`
build (wasm32-unknown-unknown, stable)
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
build (wasm32-unknown-unknown, stable): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-unknown-unknown, stable): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-unknown-unknown, stable): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-unknown-unknown, stable): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-unknown-unknown, stable): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-unknown-unknown, stable): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-wasip1, stable)
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
build (wasm32-wasip1, stable): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-wasip1, stable): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-wasip1, stable): src/game_engine/unity/il2cpp.rs#L366
elided lifetime has a name
build (wasm32-wasip1, stable): src/game_engine/unreal/mod.rs#L220
elided lifetime has a name
build (wasm32-wasip1, stable): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-wasip1, stable): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-wasip1, stable): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-wasip1, stable): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-unknown-unknown, nightly)
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
build (wasm32-unknown-unknown, nightly): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-unknown-unknown, nightly): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-unknown-unknown, nightly): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-unknown-unknown, nightly): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-unknown-unknown, nightly): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-unknown-unknown, nightly): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-wasip1, nightly)
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
build (wasm32-wasip1, nightly): src/game_engine/unity/il2cpp.rs#L366
elided lifetime has a name
build (wasm32-wasip1, nightly): src/game_engine/unreal/mod.rs#L220
elided lifetime has a name
build (wasm32-wasip1, nightly): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-wasip1, nightly): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-wasip1, nightly): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-wasip1, nightly): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-wasip1, nightly): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-wasip1, nightly): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed