[Unity] Better pointer path resolution by looking at the class vtables #200
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build.yml
on: pull_request
Check clippy lints
16s
Check formatting
9s
Matrix: build
Annotations
10 errors and 8 warnings
Check formatting:
src/emulator/gba/mednafen.rs#L33
Diff in /home/runner/work/asr/asr/src/emulator/gba/mednafen.rs
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Check formatting:
src/emulator/gba/mednafen.rs#L45
Diff in /home/runner/work/asr/asr/src/emulator/gba/mednafen.rs
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Check formatting:
src/emulator/gba/mednafen.rs#L60
Diff in /home/runner/work/asr/asr/src/emulator/gba/mednafen.rs
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Check formatting:
src/emulator/gba/mednafen.rs#L67
Diff in /home/runner/work/asr/asr/src/emulator/gba/mednafen.rs
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Check formatting:
src/emulator/gba/mod.rs#L3
Diff in /home/runner/work/asr/asr/src/emulator/gba/mod.rs
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Check formatting:
src/emulator/gba/mod.rs#L9
Diff in /home/runner/work/asr/asr/src/emulator/gba/mod.rs
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Check formatting:
src/emulator/gba/mod.rs#L84
Diff in /home/runner/work/asr/asr/src/emulator/gba/mod.rs
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Check formatting:
src/emulator/gba/retroarch.rs#L1
Diff in /home/runner/work/asr/asr/src/emulator/gba/retroarch.rs
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Check formatting:
src/emulator/gba/retroarch.rs#L32
Diff in /home/runner/work/asr/asr/src/emulator/gba/retroarch.rs
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Check formatting:
src/emulator/gba/retroarch.rs#L70
Diff in /home/runner/work/asr/asr/src/emulator/gba/retroarch.rs
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Check clippy lints:
src/game_engine/unity/il2cpp.rs#L626
field `monoclass_type_definition` is never read
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Check clippy lints:
src/emulator/gba/retroarch.rs#L36
the function `super::mgba::State::find_ram` doesn't need a mutable reference
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build (WebAssembly Unknown):
src/game_engine/unity/il2cpp.rs#L626
field `monoclass_type_definition` is never read
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build (WebAssembly Unknown):
src/game_engine/unity/il2cpp.rs#L626
field `monoclass_type_definition` is never read
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build (WebAssembly Unknown):
src/game_engine/unity/il2cpp.rs#L626
field `monoclass_type_definition` is never read
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build (WebAssembly WASI):
src/game_engine/unity/il2cpp.rs#L626
field `monoclass_type_definition` is never read
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build (WebAssembly WASI):
src/game_engine/unity/il2cpp.rs#L626
field `monoclass_type_definition` is never read
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build (WebAssembly WASI):
src/game_engine/unity/il2cpp.rs#L626
field `monoclass_type_definition` is never read
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