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Allow querying the scripts of nodes in Godot #335

Allow querying the scripts of nodes in Godot

Allow querying the scripts of nodes in Godot #335

Triggered via pull request July 5, 2024 15:45
@CryZeCryZe
synchronize #99
godot-scripts
Status Success
Total duration 34s
Artifacts

build.yml

on: pull_request
Test (Host)
12s
Test (Host)
Check clippy lints
16s
Check clippy lints
Check formatting
7s
Check formatting
Matrix: build
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36 warnings
Test (Host): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
Test (Host): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-unknown-unknown, stable): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-unknown-unknown, stable): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-unknown-unknown, stable): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-unknown-unknown, stable): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-unknown-unknown, stable): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-unknown-unknown, stable): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
Check clippy lints: src/file_format/elf.rs#L962
struct `Elf32` is never constructed
Check clippy lints: src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
Check clippy lints: src/emulator/gba/emuhawk.rs#L31
you should consider adding a `Default` implementation for `State`
Check clippy lints: src/emulator/gba/mednafen.rs#L98
you should consider adding a `Default` implementation for `State`
Check clippy lints: src/emulator/gba/nocashgba.rs#L52
you should consider adding a `Default` implementation for `State`
Check clippy lints: src/emulator/gba/retroarch.rs#L145
you should consider adding a `Default` implementation for `State`
Check clippy lints: src/emulator/gba/vba.rs#L152
you should consider adding a `Default` implementation for `State`
Check clippy lints: src/emulator/gcn/retroarch.rs#L41
you should consider adding a `Default` implementation for `State`
Check clippy lints: src/emulator/genesis/fusion.rs#L40
you should consider adding a `Default` implementation for `State`
Check clippy lints: src/emulator/genesis/retroarch.rs#L117
you should consider adding a `Default` implementation for `State`
build (wasm32-wasip1, stable): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-wasip1, stable): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-wasip1, stable): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-wasip1, stable): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-wasip1, stable): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-wasip1, stable): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-wasip1, nightly): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-wasip1, nightly): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-wasip1, nightly): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-wasip1, nightly): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-wasip1, nightly): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-wasip1, nightly): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-unknown-unknown, nightly): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-unknown-unknown, nightly): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-unknown-unknown, nightly): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-unknown-unknown, nightly): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed
build (wasm32-unknown-unknown, nightly): src/file_format/elf.rs#L962
struct `Elf32` is never constructed
build (wasm32-unknown-unknown, nightly): src/file_format/elf.rs#L1010
struct `ProgramHeader32` is never constructed