- Contributed to the unDAW project, an open-source Digital Audio Workstation (DAW) for Unreal Engine.
- My spatial audio codes, available in the repository My-Cpp-Codes-For-UnrealEngine, were integrated into the project.
- Focused on algorithms for improving spatial audio rendering and optimizing audio performance.
- Worked on the Axelrod project, a framework for simulating strategies and tournaments in the prisoner's dilemma.
- Key Contributions (using Tox for testing and debugging):
- Fix test issues and optimize test execution:
- Used Tox to identify and fix the
TestOpponent
import error intest_sequence_player.py
. - Refactored test classes with
__init__
constructors to resolvePytestCollectionWarning
. - Addressed UserWarnings in
test_memoryone.py
andtest_memorytwo.py
related to default player settings, ensuring better compatibility. - Handled the seed reproducibility warning in
test_player.py
to guarantee deterministic test results. - Resolved the
RuntimeWarning
intest_zero_determinant.py
caused by invalid division. - Optimized test execution by running tests in parallel with pytest-xdist to improve efficiency.
- Fixed minor warnings related to test strategies and examples.
- Refactored
test_tournament.py
:- Renamed files from
stochastic_tournament
todeterministic_tournament
for consistency. - Added logic to remove existing output files before re-generating them to prevent conflicts.
- Improved seed handling for deterministic and stochastic tournaments.
- Renamed files from
- Updated
OpponentTest
class:- Renamed from
TestOpponent
for clarity and better pytest compatibility. - Removed the
__init__
constructor and replaced it with a staticstrategy
method.
- Renamed from
- Adjusted Hypothesis-based tests (
test_property.py
):- Replaced
.example()
with the@given
decorator for better random test generation. - Reduced test examples (
max_examples=3
) to speed up execution without affecting coverage.
- Replaced
- Used Tox to identify and fix the
- Documentation improvements:
- Updated
docs/Makefile
:- Removed the
-W
flag to prevent warnings from being treated as errors during documentation builds. - Added comments to clarify changes and facilitate future updates.
- Removed the
- Revised
CHANGES.md
to document fixes, improvements, and new optimizations in tests and configurations.
- Updated
- Configuration updates:
- Enhanced
tox.ini
:- Added
pytest-xdist
for parallel test execution. - Included
isort
andblack
checks for code consistency. - Updated Python environment configurations to support Python 3.11 and Python 3.12.
- Added
- Consolidated and updated dependencies in
requirements.txt
anddocs/requirements.txt
:- Added missing dependencies (
pytest
,pytest-xdist
,tox
,numpy
, etc.). - Updated versions of several libraries (e.g.,
numpy
,hypothesis
,matplotlib
) to ensure compatibility.
- Added missing dependencies (
- Enhanced
- Performance and reliability:
- Used Tox to debug and fix warnings related to reproducibility, including seed warnings and floating-point operations.
- Improved test reproducibility by centralizing seed initialization and ensuring consistent random behavior across runs.
- Enhanced test reliability by enforcing deterministic outputs in
test_tournament.py
.
- Fix test issues and optimize test execution:
This work was completed with Tox as the primary tool for testing, debugging, and ensuring compatibility across multiple Python environments.
Recap of Work on the LiSE Project
- Created a new Python virtual environment (
venv312
) to ensure compatibility with Python 3.12, using the required modules. - Installed necessary dependencies, including
msgpack
,pytest
,tox
,black
, andisort
. - Configured
tox
to test the project in a specific Python environment (3.12). - Used
pytest
to run the project tests and resolved the following issues:- DeprecationWarnings related to the use of
ast.Num
andast.Str
, updating them to ensure compatibility with Python 3.14. - PytestUnknownMarkWarnings: Corrected or registered custom markers
@pytest.mark.big
and@pytest.mark.slow
to avoid warnings.
- DeprecationWarnings related to the use of
- Used Black to automatically format the project code according to PEP 8 standards.
- Used isort to organize imports in the code files.
- Fixed sorting errors and formatted the following files:
- Example files (
examples/*.py
). - Main modules (
LiSE/
,ELiDE/
). - Test files (
tests/*.py
).
- Example files (
- Resolved a warning related to
tarfile.py
by specifying thefilter
argument to prepare for upcoming changes in Python 3.14. - Applied fixes compatible with future versions of the language to ensure backward compatibility and project scalability.
- Properly configured the Git user:
- Email:
mikgrimaldi7@gmail.com
. - Username:
Mike014
.
- Email:
- Made a significant commit with the message:
"Fix warnings and format code, Resolved DeprecationWarnings, formatted code with Black, and cleaned up imports using isort."
- Planned to push changes to the GitHub repository LiSE.
- The work improved:
- Code readability.
- Future compatibility of the project with newer Python versions.
- Code structure and consistency.
- Ready to share the changes with the open-source project community.
Refactored code, improved documentation, and updated configuration:
- Applied code refactoring across multiple files for consistency and readability.
- Enhanced the Sphinx documentation:
- Added detailed sections for
Introduction
,Design
, andELiDE
. - Improved the structure and formatting of
.rst
files.
- Added detailed sections for
- Updated and tested the project setup:
- Improved
setup.py
to handle encoding and enhanced dependency management. - Fixed issues in
eqversion.py
andmain.py
for better compatibility and error handling.
- Improved
- Improved tox configuration to include additional checks:
- Added
isort
andblack
commands to thetox.ini
configuration. - Personalized pytest markers for better test categorization.
- Added
- Incorporated
pylint
for static code analysis:- Fixed critical issues such as unused variables (
W0613
), undefined loop variables (W0631
), and improper imports (E0401
). - Enhanced code quality by addressing naming style inconsistencies (
C0103
) and missing docstrings (C0114
,C0116
). - Achieved a score improvement from 6.59/10 to 7.58/10.
- Fixed critical issues such as unused variables (
- Conducted successful tests using tox:
- 198 tests passed, 7 skipped, 8 warnings in 535.68 seconds.
- Specific file changes:
eqversion.py
: Fixed logic for version comparison and added better error messages.main.py
: Improved path handling and added fallback for missing modules.setup.py
: Enhanced dependency parsing and fixed encoding issues.tox.ini
: Enhanced test commands and added personalized markers.
- Updated
README.md
with comprehensive details about configuration files, Python modules, and documentation structure.
Added data exploration and visualization scripts:
- Created explore_data.py: Added a function get_tables to retrieve the names of all tables in the specified SQLite database. Included detailed docstrings for better understanding and documentation.
- Created visualize_data.py: Added functionality to visualize the distribution of a specific column in a table from the SQLite database using matplotlib and seaborn. Included example usage to demonstrate how to use the functions to explore and visualize data from the database.
- Example usage in visualize_data.py: Demonstrated how to connect to the database, retrieve table names, and visualize data from a specific table and column. Ensured compatibility and proper error handling for missing tables or columns. Improved project structure and documentation to facilitate data analysis and visualization tasks.
Contributed to the development of several indie video games, working on both sound design and code implementation:
-
- Role: Created immersive audio and implemented gameplay logic using Unreal Engine.
-
- Role: Created dynamic music and wrote gameplay code.
-
- Role: Optimized the audio engine and implemented gameplay features.
-
Ninja Pizza and the Lost Pineapple Sauce
- Role: Designed sound effects, composed music, and programmed audio events in gameplay.
- Audio Programming: Unreal Engine (C++, Blueprint), JUCE.
- Sound Design: Creating sound effects and dynamic music for games and applications.
- Backend Development: Python for optimizing workflows and resolving issues (e.g., Axelrod project).
- Optimization and Debugging: Resolving complex issues and optimizing workflows in open-source projects.
To continue growing in my role as a Back-End Software Developer, with expertise in Python, C++, and audio programming for video games. My goal is to contribute to innovative projects that leverage my technical skills to develop robust and efficient solutions in gaming and software development.
📫 Contact
- GitHub: Mike014
- Email: mikgrimaldi7@gmail.com