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A fork of GeyserModelEngine which adds more exciting features.

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GeyserModelEngine Fork

GitHub:https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity

About

This is a fork of the GeyserModelEngine made by zimzaza4. This fork adds a bunch of stuff (alongside more recent bug fixes) like:

  • Part Visibility
  • Color support
  • Scaling support
  • & more

How To Install

Download the following plugins according to what server software you use.

plugins Link effect
GeyserUtils Github Get your Geyser to support calling some BE stuff
GeyserModelEngine Github Make your bedrock support MEG4
GeyserModelEnginePackGenerator Github Help you automatically transform the model to generate resource packs
  • Put GeyserModelEngine in the plugins folder (only Spigot or forks of Spigot supported)
  • Put either geyserutils-spigot in your plugins folder aswell (geyserutils-velocity in your Velocity plugins folder if you use it)
  • Put GeyserModelEnginePackGenerator and geyserutils-geyser into plugins/[Geyser-Folder]/extensions

Start the server to generate the relevant configuration files, and then shut down the server to convert any models.

Convert Models

GeyserModelEnginePackGenerator is capable of generating models all by itself. After generating it will also apply this pack automatically.

  • First go to plugins/[Geyser-Folder]/extensions/geysermodelenginepackgenerator/input/
  • Create a folder in this directory with the ID of the model. (this is the same name as your model within ModelEngine 4.)

Each model should have a separate model folder

  • Now use BlockBench and convert your model to a Bedrock Entity, this will allow you to export the Bedrock Geometry and Animations.
  • Put the geometry, animations and texture file in this folder you've made.

The new version of BlockBench exports the bedrock model format_version as 1.21.0. You need to change it to 1.12.0 manually. Otherwise your client will NOT see the model.

  • Restart the server or reload geyser to start generating the resource pack.
  • Go to plugins/[Geyser-Folder]/extensions/geysermodelenginepackgenerator, and you should see your pack generated!

  • Final step, reload Geyser or restart the server to load the resource pack.
  • Congratulations, you've completed this tutorial!

Tips

  • Pay attention! The pack only regenerates when the number of models changes, you can technically speaking remove the generated_pack folder to force a reload aswell.
  • You do not have to manually put the pack into the packs folder of Geyser, the extension is capable of loading the pack itself.

Current issues

  • Multi-textures are not supported
  • Please report any bugs (discord: willem.dev)

FAQ

Where can I contact you?

You can contact me on discord under the name: willem.dev

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A fork of GeyserModelEngine which adds more exciting features.

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