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Marbles

Description

Implemented collision detection and collision response.
Used OpenAL for position based audio.

Technology Used

  • Rendering: OpenGL
  • Audio: OpenAL
  • Language: C++
  • OS: Windows 11

Other Tools

  1. OBS Studio
  2. Audacity
  3. Blender
  4. Soundly

Concepts Used

  1. Blending
  2. Frame Buffers
  3. Physically Based Shading
  4. Point Lights
  5. Bloom
  6. Tone Mapping and Gamma Correction
  7. Arcball Camera
  8. Model Loading
  9. Positional Sounds
  10. Collision Detection and Collision Response

References

  1. SuperBible (7th edition)
  2. LearnOpenGL
  3. OpenAL Programmer's Guide

Members Participated

  1. Rutwik Milind Choughule (Group Leader)

Sound Effects

  1. Kalimba Sound Font (https://freepats.zenvoid.org/Ethnic/kalimba.html)

Releases

No releases published

Packages

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