Releases: dmitry1100/AppleGamepadsDemo
Releases · dmitry1100/AppleGamepadsDemo
Version 1.2.0
[1.2.0] - 2023-04-04
- Compile time condition to disable automatic initialization
- Protection from multiple initialization calls
- Separate demo scenes by input type
- Remove default Apple Gamepads Settings from Preloaded Assets. Add them automatically during the build and remove after
- Fix macOS Xcode build for Unity 2020.1 and earlier
- Merge device and simulator native code into one fat library
- Remove armv7 iOS support from native library
- Demo scenes with UGUI navigation examples
- Tool to cleanup old stuff and upgrade asset
Full Changelog: releases/v1.1.1...releases/v.1.2.0
Version 1.1.1
[1.1.1] - 2022-07-27
- Fix: Info.plist was not set when "Install Input Manager Hook" unchecked
[1.1.0] - 2022-07-26
- Simulator SDK targeting
- Support absolute D-Pad values reporting for Input System
- Stability improvements
Full Changelog: releases/v1.0.3...releases/v1.1.1
Version 1.0.3
[1.0.3] - 2022-03-13
- Fix: Compile issues in Editor on Windows and Linux
Full Changelog: releases/v1.0.2...releases/v1.0.3
Version 1.0.2
[1.0.2] - 2022-02-04
- Demo mode
- Fix: Menu button mapping fixed
[1.0.1] - 2022-01-28
- Apple TV Remote generation can be requested
- Fix: Clickpad freezes when set as D-Pad in Input Manager (Old)
[1.0.0] - 2021-12-08
This is the initial release of AppleGamepads
Full Changelog: https://github.com/dmitry1100/AppleGamepadsDemo/commits/releases/v1.0.2