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setStored function #1559
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setStored function #1559
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fix(client/modules/points): Small improvements.
return if target has no weapon
fix(esx_skin): Validate player skin before saving to db
feat(shared/config/weapons): Add MK2 Weapon Tints
fix(es_extended/server/main.lua): return if no weapon
refactor(locales): Remove unused duty locales
fix: Cached Ped not being updated Correctly
…before loop, throwing actual error as formattedErrorMessage
feat(es_extended) Add ESX.Await function
…ry-detection feat(es_extended/shared): add ox inventory detection back
…ver-actions chore(es_extended/server): remove actions.lua
feat(es_extended/client/actions): add debug prints
…icle-spawning fix(es_extended/server/onesync): better vehicle spawning method
…ent-common-main refactor(es_extended/client): rename common.lua and main.lua
fix(es_extended/): fix race conditions & ped change not propogating
Please PR from dev branch. Also, I don't see any changes of yours. Either way, this is not going to be needed as we are currently working on a vehicle class that will handle stuff like that. |
Yes sorry, i made a mistake for pr, this very new to me😅 and this was just for the policejob pr, and also for makong easier the work of mine for on our project. |
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This pull request is also needed for my policejob pull request.