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Signed-off-by: hg-chung <107260735+hg-chung@users.noreply.github.com>
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hg-chung authored Apr 5, 2024
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Expand Up @@ -125,7 +125,9 @@ <h2 class="title is-3">Abstract</h2>
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<section class="section">
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<h2 class="title is-3">Neural Spectro-polarimetric Field (NeSpoF)</h2>
<div class="column is-centered has-text-centered"><p>$\mathbf{s}, \sigma = F_\Theta(x,y,z,\theta, \phi, \lambda)$</p></div>

<img src="./static/images/intro.PNG"
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alt="Network architecture."
width="100%"/>
<p>
(a) For each 3D point, its position is used as a query for the diffuse-albedo MLP $\Theta_d$, SDF MLP $\Theta_\text{SDF}$, and specular-basis coefficient MLP $\Theta_c$.
The specular-basis BRDF MLP $\Theta_s$ models specular-basis reflectance, given the incident and outgoing directions $\boldsymbol{\omega_{i}}$ and $\boldsymbol{\omega_{o}}$.
The point-based shadow renderer estimates the point visibility from a light source per each image. By using the diffuse albedo, normals, specular reflectance, and visibility, we compute the radiance for each point.
(b) The radiance is then projected onto a camera plane to render the pixel color through splatting-based differentiable forward rendering.
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