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Signed-off-by: hg-chung <107260735+hg-chung@users.noreply.github.com>
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hg-chung authored Apr 11, 2024
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Expand Up @@ -206,9 +206,55 @@ <h2 class="title is-3">Video</h2>
<div class="column is-full-width">
<div class="content">
<h2 class="title is-3">Differentiable Forward Rendering in DPIR</h2>
<img src="./static/images/intro.png"
<img src="./static/images/intro.jpg'
class="interpolation-image"
alt="Pipeline"
width="100%"/>
<p>
(a) For each 3D point, its position is used as a query for the diffuse-albedo MLP $\Theta_d$, SDF MLP $\Theta_\text{SDF}$, and specular-basis coefficient MLP $\Theta_c$.
The specular-basis BRDF MLP $\Theta_s$ models specular-basis reflectance, given the incident and outgoing directions $\boldsymbol{\omega_{i}}$ and $\boldsymbol{\omega_{o}}$.
The point-based shadow renderer estimates the point visibility from a light source per each image.
By using the diffuse albedo, normals, specular reflectance, and visibility, we compute the radiance for each point.
(b) The radiance is then projected onto a camera plane to render the pixel color through splatting-based differentiable forward rendering.
</p>
</div>
</div>
</div>
</div>
</section>

<section class="section hero is-light">
<div class="container is-max-desktop">
<div class="columns is-centered">
<div class="column is-full-width">
<div class="content">
<h2 class="title is-3">Regualrized basis BRDF</h2>
<img src="./static/images/basis_coeff.jpg"
class="interpolation-image"
alt="Pipeline"
width="100%"/>
<p>
(a) For each 3D point, its position is used as a query for the diffuse-albedo MLP $\Theta_d$, SDF MLP $\Theta_\text{SDF}$, and specular-basis coefficient MLP $\Theta_c$.
The specular-basis BRDF MLP $\Theta_s$ models specular-basis reflectance, given the incident and outgoing directions $\boldsymbol{\omega_{i}}$ and $\boldsymbol{\omega_{o}}$.
The point-based shadow renderer estimates the point visibility from a light source per each image.
By using the diffuse albedo, normals, specular reflectance, and visibility, we compute the radiance for each point.
(b) The radiance is then projected onto a camera plane to render the pixel color through splatting-based differentiable forward rendering.
</p>
</div>
</div>
</div>
</div>
</section>

<section class="section">
<div class="container is-max-desktop">
<div class="columns is-centered">
<div class="column is-full-width">
<div class="content">
<h2 class="title is-3">Regualrized basis BRDF</h2>
<img src="./static/images/basis_coeff.jpg"
class="interpolation-image"
alt="Pipeline."
alt="Pipeline"
width="100%"/>
<p>
(a) For each 3D point, its position is used as a query for the diffuse-albedo MLP $\Theta_d$, SDF MLP $\Theta_\text{SDF}$, and specular-basis coefficient MLP $\Theta_c$.
Expand All @@ -224,16 +270,19 @@ <h2 class="title is-3">Differentiable Forward Rendering in DPIR</h2>
</section>

<section class="section hero is-light">
<!-- Animation. -->
<div class="columns is-centered">
<div class="column is-full-width">
<h2 class="title is-3">Regualrized basis BRDF</h2>
<!-- Interpolating. -->
<h3 class="title is-4">Interpolating states</h3>
<div class="content has-text-justified">
<p>
We utilize regularized basis BRDF representation to estimate accurate spatially-varying BRDFs from limited light-view angular samples. We visualize the BRDFs on unit spheres illuminated
We utilize regularized basis BRDF representation to estimate accurate spatially-varying BRDFs from limited light-view angular samples.
We visualize the BRDFs on unit spheres illuminated by a point light source.
(a) shows spatially-varying BRDFs of "Cow" with diverse appearance. (b) shows specular basis BRDFs and corresponding specular coefficients.
</p>
<img src="./static/images/intro.png"
class="interpolation-image"
alt="Pipeline"
width="100%"/>
</div>
<div class="columns is-vcentered interpolation-panel">
<div class="column is-3 has-text-centered">
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