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Spells: Destruction

Kyle Huckins edited this page Nov 15, 2020 · 3 revisions

Destruction

Cantrips

Fleabite

  • Range: 3m
  • Damage: 1 Piercing

Frostwind Blade

  • Melee Weapon Attack (Using Spell Modifier)
  • Damage Type: Cold
  • Status: Chilled
  • Duration: 3 turns

Ignite

  • Range: 9m(Explode 3m)
  • Damage: 1d4 Fire damage on direct hit
  • Surface: Set on fire

Melt

  • Range: Touch (1.5m)
  • Damage: 1d4 Fire
  • Status: Remove Chilled

Grease

  • Same as Vanilla, but a cantrip

Gust

  • Range: 9m (3m Area)
  • Satus: Distracted
    • Duration: 1 turn

1st Level Spells

Flash

  • Type: Zone
  • Range: 5m
  • Status: Blind
    • Duration: 2 turns

Frostbite

  • Range: Touch(1.5m)
  • Damage: 1d6 Cold
  • Status: Chilled, Frostbitten (Disadvantage on Wisdom and Perception)
    • Duration: 3 turns

Pinprick

  • Range: 3m
  • Damage: 3 Piercing
  • Status: Pricked (Take 3 Piercing at the start of next turn)
    • Duration: 1 turn

Sparks

  • Type: Zone
  • Range: 5m
  • Damage: 2d6+Wisdom or 2d6+Wisdom/2 Lightning
  • Status: Shocked

Thundering Armor

  • Range: 9m
  • Status: Thundering Armor
    • AC+2
    • Unlock Ability: Release Energy
    • Unlock Ability: Release Energy (Area)
    • Duration: 3 turns

Torpor

  • Range: Touch(1.5m)
  • Status: Torpor
    • AC-2
    • Slowed
    • Duration: 10 turns

Wound

  • Range: 9m
  • Damage: 1d4+Wisdom Modifier Necrotic
  • Status: Wounded
    • Decrease Max HP 1d4
    • Duration: 5 turns

2nd Level Spells

Pinprick (Upleveled)

  • Additional +3 damage

Sparks (Upleveled)

  • Additional 1d6 Lightning damage

Thundering Armor (Upleveled)

  • Targeted Release
    • Additional 2d6 Thunder damage
    • Force raised to 8.5/5 (Success/Fail)
  • AOE Release
    • Additional 1d4 Thunder Damage
    • Force raised to 5/2.5 (Success/Fail)

Wound (Upleveled)

  • Additional 1d4 Necrotic damage

Earthbolt

  • Range: 6m, 2m wide line
  • Saving Throw: Dexterity
  • Damage: 6d6 Bludgeoning
  • Force: 3 + Prone/2 (Success/Fail)

Lightning Arrow

  • Ranged Weapon Attack
  • Explode Radius: 3m
  • Damage: 2d8 Lightning damage

Radiant Fist

  • Range: 9m
  • Ignores Line of Sight
  • Saving Throw: Dexterity
  • Damage: 3d8 Radiant
  • Hold Person
    • Duration: 1 turn

Weakness to Fire/Frost/Shock

  • Range: 18m
  • Status: Weakness to Fire/Frost/Shock
    • Duration: 9 turns
    • Vulnerability to Fire, Cold, or Lightning damage

Whip of Flame

  • Range: Self
  • Unlocks ability: Whip of Flame (Attack)
    • Duration: 5 turns
    • Damage: 3d4+Spellcasting Modifier Fire damage
    • Light for 6m
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