Skip to content

Releases: mrwallace888/OWNH-Carson-System

Carson has been revamped once again, welcome version 2.0!

20 Sep 00:39
Compare
Choose a tag to compare

Another revamp after the release of 1.0. Here's what's changed:

  • New README.md and logo (ooh, shiny). Go check it out!
  • Music has been temporarily replaced until I can compose something better. I feel it wasn't polished enough.
  • Skybox has been changed.
  • Urath, Alpinia, Dester, and Mirtha have been given pretty clouds (they even cast shadows and go dark at night!). Should make it feel just a little more immersive.
  • Optimization and bugfixing.
  • Urath has had a terrain overhaul.
  • New icons added to the ship log.
  • A strange new planet has appeared in the system through unknown means...

v1.0.1

28 Jul 07:48
Compare
Choose a tag to compare

Carson has received its 1.0 update!

What's new?

Ah jeez, what hasn't changed since release 0.4?

  • The Carson star itself has been given tweaks and a fresh coat of paint.
  • Added new nebular skybox.
  • All planets have been completely rebuilt and revamped with new terrain as well as given proper generated heightmaps. No more taking the standard terrain texture and grayscaling it, save a few tweaks here and there.
  • Increased heightmap resolution to 1024 at the equator thanks to the introduction of LODs allowing for higher resolution while keeping frames stable. It allows for mountains, cracks, craters, and shorelines to be much more defined, and helps to keep things detailed when on the surface.
  • Added another new planet named Dester.
  • Added props such as trees and cacti to some planets, further helping to keep things detailed when on the surface.
  • Added rain to Pyer.
  • Tweaked gas giants.
  • New original flight music composed by yours truly (will likely post it on my YouTube music channel soon)!

What now?

Well, a couple things...

The original idea behind Carson was that I wanted to create a star system that felt immersive. The celestial bodies showcased in Outer Wilds as well as the beautiful star systems made by other talented people are rather tiny; you can walk across the circumference of a planet in about a minute give or take, which isn't big at all.

I figured the best thing to do was make a much bigger star system, but also without being too big. It's a very sensitive scale to balance, mind you, because if you make it too big then it'll just become boring and likely frustrating. But too small and it breaks immersion.

Carson was inspired by the Kerbol system (as well as modded solar systems via Kopernicus) as shown in the famous spacecraft simulator Kerbal Space Program, as seen by Carson's overall planetary designs.

What I wanted to figure out was just how big to make my objects. I settled around the size they are now. I estimated it to be the sweet spot for size. Again, I wanted my system to be big enough to be immersive, but not too big to be frustrating for people or boring. I had to take into consideration that the ship, vanilla-wise anyways, is pretty slow too.

Obviously, this mod has its flaws; a lot of them, mind you. But I've had fun developing this mod and some of the wonderful people like Trifid on the Outer Wilds Modding Discord server appreciate the creative decisions I took when developing it. After all, if I'm going to make a planet, I'm going to make a planet. Because planets are huge.

I hope you've enjoyed the effort I've put into this regardless. It definitely does something different from other systems in New Horizons, and that was pretty much the whole scope of the mod.

This is not the end.

I want to clarify that I am nowhere near finished with this mod. Plenty of updates are planned for the future. I just figured that the current version, with all the blood, sweat, and tears put into it, was a nice stable update to release with. More celestial bodies or maybe even more stars are planned. We'll see. But I also don't want my mod to get too bloated file-wise. Unfortunately, most systems made with New Horizons grow outdated and broken as support is dropped for them, whether because of personal reasons or whatever else. I'll be doing my best to keep my system up-to-date and fix anything that breaks in the future. I'll need to anyways if I'm going to add new content.

Thanks for downloading Carson, and stay tuned for more!

v0.4.1

14 Jul 04:29
Compare
Choose a tag to compare

Optimizations, bugfixes and tweaks.

  • Fixed bug with Pyer's fog size.
  • Tweaked rotation of Scarlet Storm's ring.
  • Added volcanic activity to Volcus. Now there's actual lava!
  • Gave Alpinia and Scarlet Storm's rings the "sand" fluid type.
  • Removed unneeded music files and replaced the one that's left with a much smaller file, drastically reducing mod size.

v0.4.0

14 Jul 01:21
Compare
Choose a tag to compare

Remade Urath, added another new planet.

v0.3.1

13 Jul 22:07
Compare
Choose a tag to compare

Fixed the path to Scarlet Storm's ring.

v0.3.0

13 Jul 21:11
Compare
Choose a tag to compare

Added even more celestial bodies, and once again improved existing ones!

v0.2.1

13 Jul 18:11
Compare
Choose a tag to compare

Added 5 new celestial bodies and improved existing ones. Also, whoops! Quick README fix!

v0.2.0

13 Jul 18:08
Compare
Choose a tag to compare

Added several celestial bodies and improved existing ones.

v0.1.1

12 Jul 03:11
6adeaa5
Compare
Choose a tag to compare

Update manifest.json

v0.1.0

12 Jul 02:51
Compare
Choose a tag to compare