Haskell game engine like fantasy console. Inspired by PICO-8.
NOTE: UNDER DEVELOPMENT
- minimum but simple api
- pure update funciton
- japanease bitmap font support
It supports PICO-8 like drawing api.
For now below.
- display: 192x192
- sprite size: 12x12
- map size: 16x16
SDL2 needed.
Install middle wares with homebrew.
brew install sdl2 sdl2_gfx sdl2_image sdl2_mixer sdl2_ttf
It may work ..!
import Piyo
instance Game () where
draw _ =
[ cls Yellow
, txt Black "Hello, World!" 48 48
]
main :: IO ()
main = piyo () Nothing
Functions are called in order update, draw, sound every frame.
Index number starts with 0. Not 1.
Sample working code at Examples
- Redesign assets format
- Enrich sound api
- Add useful state update functions
- FPS management
- Support ore key action
- Sprite and map editor
- Export function for distribution
- etc...